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Hollett, Ty; Kalir, Jeremiah H. – TechTrends: Linking Research and Practice to Improve Learning, 2017
In this article, we analyze the production of learner-generated playgrids. Playgrids are produced when learners knit together social media tools to participate across settings and scales, accomplish their goals, pursue interests, and make their learning more enjoyable and personally meaningful. Through case study methodology we examine how two…
Descriptors: Social Media, Electronic Learning, Concept Mapping, Play
Allan, Denise; Vettese, Samantha; Thompson, Paul – Design and Technology Education, 2018
In this article, the researchers investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative 'making' environments, enabled by informal club settings and online 'builder' gaming and groups. In addition to this, the study will investigate these learning methods in relation to…
Descriptors: Design, Learning Processes, Clubs, Informal Education
Okada, Alexandra; Serra, Antonio Roberto Coelho; Ribeiro, Silvar Ferreira; da Conceição Pinto, Sônia Maria – Open Praxis, 2015
This paper presents a qualitative investigation on key skills for co-learning and co-inquiry in the digital age. The method applied was cyber-ethnography with asynchronous observation (forum and wiki) and synchronous discussions (webconference) for analysing skills developed by a co-learning community. This study focuses on participants from…
Descriptors: Cooperative Learning, Inquiry, Open Education, Open Source Technology
Lockridge, Rochelle; Levine, Alan; Funes, Mariana – Journal of Interactive Media in Education, 2014
This case study illustrates how DS106, a computer science course in Digital Storytelling from the University of Mary Washington (UMW) and accessible as an open course on the web, is being explored in a corporate environment at 3M, an American multinational corporation based in St. Paul, Minnesota, to build community, collaboration, and more…
Descriptors: Case Studies, Corporate Education, Computer Science Education, Story Telling
Penman, Christine – Research-publishing.net, 2015
This case study situates the collaborative design of learning objects (interactive online learning material) using the LOC (Learning Object Creator) software in the context of language activities external to the core learning activities of language students at a UK university. It describes the creative and pedagogical processes leading to the…
Descriptors: Case Studies, Second Language Learning, French, Second Language Instruction
Rodriguez-Sanchez, M. C.; Torrado-Carvajal, Angel; Vaquero, Joaquin; Borromeo, Susana; Hernandez-Tamames, Juan A. – IEEE Transactions on Education, 2016
This paper presents a case study analyzing the advantages and disadvantages of using project-based learning (PBL) combined with collaborative learning (CL) and industry best practices, integrated with information communication technologies, open-source software, and open-source hardware tools, in a specialized microcontroller and embedded systems…
Descriptors: Case Studies, Cooperative Learning, Engineering Education, Academic Achievement
Tung, Lai Cheng – Contemporary Educational Technology, 2013
Given the rising popularity of both open and distance learning (ODL) and social networking tools, it seems logical to merge and harness these two popular technologies with the goal of improving student educational experience. The integration seems to hold tremendous promise for the open and distance learning mode. To reduce the gap in the…
Descriptors: Educational Experience, Open Education, Distance Education, Social Media
Ng, Khar Thoe; Parahakaran, Suma; Febro, Rhea; Weisheit, Egbert; Lee, Tan Luck – Open Praxis, 2013
Student-centred learning approaches like collaborative learning are needed to facilitate meaningful learning among self-motivated lifelong learners within educational institutions through interorganizational Open and Distant Learning (ODL) approaches. The purpose of this study is to develop blended learning platforms to promote sustainable living,…
Descriptors: Blended Learning, Sustainability, Questionnaires, Teacher Surveys
Ioannou, Andri; Stylianou-Georgiou, Agni – Educational Media International, 2012
A lot of studies have investigated the isolated use of threaded discussion and wiki technologies to facilitate collaboration in online learning settings. Nevertheless, the integration of both technologies into a potentially superior collaborative learning tool has not been explicitly investigated. This manuscript reports on an effort to undertake…
Descriptors: Foreign Countries, Educational Technology, Problem Based Learning, Electronic Learning
Seluakumaran, Kumar; Jusof, Felicita Fedelis; Ismail, Rosnah; Husain, Ruby – Advances in Physiology Education, 2011
Educators in medical schools around the world are presently experimenting with innovative ways of using web-based learning to supplement the existing teaching and learning process. We have recently used a popular open-source course management system (CMS) called the modular object-oriented dynamic learning environment (Moodle) to construct an…
Descriptors: Feedback (Response), Medical Schools, Distance Education, Student Participation
Wee, Mee-Chin; Abrizah, A.; Por, Lip Yee – Journal of Educational Computing Research, 2012
A CMI-based online forum is designed to address the need for a system to manage students' online participation. The proposed system may reduce the time required to manage online participation. The system was evaluated by a total of 64 students enrolled in an academic semester. The evaluation has two objectives. The first was to determine the…
Descriptors: Foreign Countries, Discussion, Computer Software Evaluation, Computer Software
Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
Tay, Lee Yong; Lim, Cher Ping; Lye, Sze Yee; Ng, Kay Joo; Lim, Siew Khiaw – Learning, Media and Technology, 2011
This paper analyses how an elementary-level future school in Singapore implements and uses various open-source online platforms, which are easily available online and could be implemented with minimal software cost, for the purpose of teaching and learning. Online platforms have the potential to facilitate students' engagement for independent and…
Descriptors: Electronic Learning, Constructivism (Learning), Management Systems, Online Courses
Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
With the resources provided by communication technologies, E-learning has been employed in multiple universities, as well as in wide range of training centers and schools. This book presents a structured collection of chapters, dealing with the subject and stressing the importance of E-learning. It shows the evolution of E-learning, with…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Program Effectiveness
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