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White, P. J.; Kennedy, Con – Industry and Higher Education, 2022
Creative problem-solving has been identified as one of the most critical future-proof skillsets we can develop in our society. When educating future designers, entrepreneurship skills are now considered essential; however, designers find it difficult to establish themselves as entrepreneurs. Therefore, graduate designers are increasingly in need…
Descriptors: Creativity, Problem Solving, Entrepreneurship, Design
Zergout, Imane; Ajana, Souad; Adam, Catherine; Bakkali, Soumia – International Journal of Higher Education, 2020
Nowadays, the concept of innovation is omnipresent in most political discourses as well as in technological, socio-economic and scientific development plans. Innovation is essential for solving complex problems in new ways, which can lead countries to development and prosperity. The realisation of an innovation is not the result of a random act,…
Descriptors: Engineering Education, Interdisciplinary Approach, Student Projects, Active Learning
Corfman, Timothy Dwight – ProQuest LLC, 2017
It is vital for online educators to know whether the strategies they use help students gain 21st-century skills. One skill that has been identified as important in the 21st century is creativity; however, a gap existed in the literature concerning whether online courses could help students to develop creativity. Thus, the purpose of this study was…
Descriptors: Creativity, Asynchronous Communication, Computer Mediated Communication, Online Courses
Bratslavsky, Lauren; Wright, Anna; Kritselis, Alex; Luftig, David – Journal of Visual Literacy, 2019
This study begins with the assumption that visual and related literacies are essential frameworks to foster not only students' learning of visual communication principles, but also 21st century skills such as creative problem solving and self-directed learning. We focus on assignment directions as a particular instructional component. In contrast…
Descriptors: Visual Literacy, Critical Thinking, Computer Software, Student Attitudes
Stanley, Todd – Prufrock Press Inc., 2019
"Case Studies and Case-Based Learning" brings authentic, real-world learning to the classroom and: (1) Transforms students' thinking and fosters 21st-century skills; (2) Provides strategies, examples, and resources for implementing case-based learning across the disciplines; (3) Features a step-by-step process for creating case-based…
Descriptors: Case Method (Teaching Technique), Case Studies, Authentic Learning, Active Learning
Song, Kim; Kim, Sujin; Zhao, Yuyang – TESOL Journal, 2020
This qualitative case study examined how creativity was manifested in a technology-mediated online TESOL practicum course with six in-service teachers in a midwestern U.S. teacher education program. The study defines creativity as ability to explore, adapt, take risks, collaborate, communicate, reflect on, and innovate with novel, unpredictable,…
Descriptors: Creativity, Online Courses, Practicums, Case Studies
Chassidim, Hadas; Almog, Dani; Mark, Shlomo – European Journal of Engineering Education, 2018
The project-oriented and Agile approaches have motivated a new generation of software engineers. Within the academic curriculum, the issue of whether students are being sufficiently prepared for the future has been raised. The objective of this work is to present the project-oriented environment as an influential factor that software engineering…
Descriptors: Student Projects, Active Learning, Teaching Methods, Computer Software
Jaya Kannan; Sara J. Brenneis; Sanam Nader-Esfahani – CALICO Journal, 2021
The use of digital exhibitions in two advanced language and culture courses within a liberal arts curriculum provides an innovative pedagogical approach to promoting language learning and critical analysis. This article proposes a pedagogy to incorporate Maker-Centered Learning (MCL), the framework that emerged from a Harvard Graduate School of…
Descriptors: Second Language Learning, Second Language Instruction, Cultural Awareness, French
Silva, Arlindo; Leite, Marco; Vilas-Boas, João; Simões, Ricardo – European Journal of Engineering Education, 2019
Product design and development (PDD) is a current topic of academic and industrial research. Emphasis on innovation and entrepreneurship, as well as design thinking and creativity has been recently pulled together into the teaching and research on PDD. This paper looks into a multidisciplinary setting made up of three similar but independent PDD…
Descriptors: Design, Engineering Education, Entrepreneurship, Thinking Skills
Smith, Melanie K.; Vass, Vilmos – Transformation in Higher Education, 2017
The main objective of this article is to explore the relationship between internationalisation, creativity and transformation in the context of higher education. It is argued in academic theory that the process of internationalisation in higher education has two pillars: transformational learning and creative development, and that creativity is an…
Descriptors: Case Studies, International Education, Creativity, Transformative Learning
Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
Pifarré, Manoli; Martí, Laura; Cujba, Andreea – International Association for Development of the Information Society, 2015
This paper explores the effects of a technology-enhanced pedagogical framework on collaborative creativity processes. The pedagogical framework is built on socio-cultural theory which conceptualizes creativity as a social activity based on intersubjectivity and dialogical interactions. Dialogue becomes an instrument for collaborative creativity…
Descriptors: Technology Uses in Education, Educational Technology, Case Studies, Creativity
Stollhans, Sascha – Research-publishing.net, 2016
"Learning by teaching" (German: "Lernen durch Lehren," commonly abbreviated as "LdL") is a teaching and learning approach which was developed by the French language teacher Jean-Pol Martin in German schools in the 1980s (Martin, 1985). The method sees students in the role of the teacher, and enhances their learning…
Descriptors: German, Second Language Instruction, Teacher Role, Video Technology
Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
Karademir, Ersin – International Journal of Research in Education and Science, 2016
In this research, it is aimed to identify the scientific creativity of gifted students through project-based activities. In accordance with this purpose, a study has been carried out with 13 gifted students studying in third and fifth grade. In the study, students have been informed about the project development stages and they have been asked…
Descriptors: Gifted, Elementary School Students, Grade 3, Grade 5
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