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Schmidt, Stacy M. P.; Ralph, David L.; Buskirk, Bruce – Journal of College Teaching & Learning, 2009
Technology has opened a wide range of possibilities for the college classroom. Thus, the classroom has changed in a variety of ways. Some courses have been converted to fully online courses. Students and instructors do not have any face-to-face contact in these courses. Other courses have converted a portion of their courses to online. These…
Descriptors: Online Courses, Educational Technology, Case Studies, Computer Assisted Testing
Suzuki, Katsuaki – International Journal on E-Learning, 2009
This article describes the creation of a fully online master's program for e-learning specialist training. This program is the first of its kind in Japan. As background information, Japan's general trends in e-learning are described, including activities of the e-Learning Consortium Japan and National Institute of Multimedia in Education. Such…
Descriptors: Instructional Design, Curriculum Design, Masters Programs, Foreign Countries
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Dreher, Carl; Reiners, Torsten; Dreher, Naomi; Dreher, Heinz – Journal of Information Systems Education, 2009
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is…
Descriptors: Sociocultural Patterns, Curriculum Design, Student Projects, Student Motivation
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Wickersham, Leah E.; McGee, Patricia – Quarterly Review of Distance Education, 2008
This action research case study examines evidence of deeper learning principles as purposefully designed and evidenced in an online course and corroborated by the Distance Education Learning Environments Survey instrument. Findings indicate that even when deeper learning principles are used to design learning activities, other factors interact…
Descriptors: Instructional Design, Action Research, Distance Education, Online Courses
Baskin, Colin; Anderson, Neil – Australian Educational Computing, 2003
This paper begins with three very "public" examples of how education providers across Australia are attempting to assimilate new teaching and learning technologies into existing teaching and learning structures. The transition, as predicted, is not altogether smooth. The dual concepts of the online classrooms as a "self-actualising…
Descriptors: Electronic Learning, Foreign Countries, Discourse Analysis, Figurative Language