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Showing 1 to 15 of 22 results Save | Export
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
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Taimur, Sadaf; Onuki, Motoharu; Mursaleen, Huma – Asia Pacific Education Review, 2022
The current research explores the transformative potential of Design Thinking (DT) pedagogy in Higher Sustainability Education (HSE) in a hybrid (mix of online and face-to-face) setting. The case study examined a Field Exercise in Sustainability Science (FESS) course, using DT pedagogy, in a HSE program at a university in Japan. The critical…
Descriptors: Design, Thinking Skills, Case Studies, Transformative Learning
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St John, Nicola; Edwards-Vandenhoek, Samantha – Diaspora, Indigenous, and Minority Education, 2022
Euro-Western perspectives dominate visual communication design education in Australia. This paper examines how the "8 Aboriginal Ways of Learning" pedagogical framework transformed the learning and teaching of design within high school contexts in two Aboriginal communities -- Ntaria in the Northern Territory and Warmun in Western…
Descriptors: Design, Indigenous Populations, Teaching Methods, Foreign Countries
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Yilmaz, Gamze – Communication Teacher, 2022
Originally developed in the field of design, design thinking is widely used as a pedagogical tool to help non-designer students cultivate creative thinking and problem-solving skills. Despite its positive effects on student learning via increased motivation, openness to new ideas, and creative thinking, the understanding of design thinking is…
Descriptors: Communications, Design, Thinking Skills, Case Studies
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Cassim, Fatima – International Journal of Art & Design Education, 2020
This article introduces playful learning as part of the decolonising project at institutes of higher learning in South Africa with specific reference to the discipline of communication design. Not only does the article interrogate the content of design education, specifically design for development, but more specifically the way that design for…
Descriptors: Play, Learning Processes, Communications, Design
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Dorfsman, Marcelo I.; Horenczyk, Gabriel – Journal of Experiential Education, 2018
Background: Educational museums are composed of objects, documents, and narratives that together create a learning experience. Existing models of museum education tend to analyze the visitor experience, but rarely take into consideration the unique characteristics and challenges of multicultural heritage museums. Purpose: This article proposes a…
Descriptors: Museums, Jews, Foreign Countries, Learning Experience
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Kohn Rådberg, Kamilla; Lundqvist, Ulrika; Malmqvist, Johan; Hagvall Svensson, Oskar – European Journal of Engineering Education, 2020
Challenge-based learning (CBL) is a multidisciplinary approach that encourages students to work actively with peers, teachers and stakeholders in society to identify complex challenges, formulate relevant questions and take action for sustainable development. In this paper, it is argued that CBL can be viewed as an evolution of the Conceive,…
Descriptors: Learning Experience, Interdisciplinary Approach, Sustainable Development, Universities
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Marshalsey, Lorraine; Sclater, Madeleine – International Journal of Art & Design Education, 2019
This article discusses the practical and ethical challenges and benefits of using social media and video-based research methods -- also known as Photovoice -- to investigate contemporary Communication Design education. The two visual research methods discussed include the social media mobile application Snapchat® and participant-generated GoPro®…
Descriptors: Social Media, Design, Participatory Research, Action Research
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Walker, Erica B.; Boyer, D. Matthew; Benson, Lisa C. – IEEE Transactions on Education, 2019
Contribution: This paper furthers understanding of how to use studio culture to develop instruction that supports learners' epistemic development in the context of an engineering senior design course, with a focus on student development of epistemic frames. Background: Current capstone engineering design courses do not integrate the educational…
Descriptors: Design, Studio Art, Teaching Methods, Educational Change
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Hew, Khe Foon – British Journal of Educational Technology, 2016
Although past research has sought to identify the factors of student engagement in traditional online courses, two questions remained largely unanswered with regard to Massive Open Online Courses (MOOCs): do the factors that could influence student engagement in traditional online courses also apply to online courses that are massive and open?…
Descriptors: Online Courses, Learner Engagement, Large Group Instruction, Learning Experience
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McCarthy, Josh – Australasian Journal of Educational Technology, 2015
This paper reports on a pilot study using the "Café," the collaborative application for education as an online learning environment within the Facebook framework, for first-year tertiary design students. The "Café," a new e-learning application, has been designed based on five principles of user interface design--visibility,…
Descriptors: Social Networks, Electronic Learning, Pilot Projects, College Freshmen
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Best, Marnie; MacGregor, Denise; Price, Deborah – Australian Journal of Teacher Education, 2017
Place-based learning experiences in Design and Technologies education connect people and place with design processes and products. Drawing on place-based learning, this case study shares the experiences of eight final year pre-service Design and Technologies education students from the University of South Australia as they collaborated with…
Descriptors: Case Studies, Place Based Education, Special Education, Preservice Teachers
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Baytiyeh, Hoda – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to investigate the effectiveness of the flipped classroom model in teaching and learning as well as the skills that can be acquired by students after being exposed to this learning style. Design/methodology/approach: This paper uses a qualitative case study design. In total, 20 students, from various majors,…
Descriptors: Instructional Effectiveness, Blended Learning, Qualitative Research, Case Studies
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Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2018
In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…
Descriptors: Elementary School Students, Visualization, Spatial Ability, Visual Literacy
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