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Svendsen, Jesper Tinggaard; Svendsen, Annemari Munk – Scandinavian Journal of Educational Research, 2021
In today's classrooms, digital technologies and digital media enable an unlimited number of learning resources. Digital tools are one type of digital technology used in pedagogical settings. By digital tools we mean software that is not produced for educational purposes, but which may be used to support learning. Using theoretical concepts from…
Descriptors: Physical Education, Secondary School Students, Foreign Countries, Educational Technology
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Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning
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Dobson, Elizabeth; Littleton, Karen – Learning, Media and Technology, 2016
Music education is supported by an increasing range of digital technologies that afford a remarkable divergence of opportunities for learning within the classroom. Musical creativities are not, however, limited to classroom situations; all musicians are engaged in work that traverses multiple social and physical settings. Guided by sociocultural…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Musical Composition
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Corry, Michael; Ianacone, Robert; Stella, Julie – E-Learning and Digital Media, 2014
The purpose of this study was to examine brick-and-mortar and online teacher best practice themes using thematic analysis and a newly developed theory-based analytic process entitled Synthesized Thematic Analysis Criteria (STAC). The STAC was developed to facilitate the meaningful thematic analysis of research based best practices of K-12…
Descriptors: Educational Technology, Online Courses, Best Practices, Teaching Methods
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Curwood, Jen Scott – Teaching Education, 2014
This year-long ethnographic case study examined high school teachers' participation in technology-focused professional development. By pairing a dialogical perspective on teacher identity with a micro-level analysis of narratives, findings indicate that teachers use language and other semiotic resources to express their own identity as well as to…
Descriptors: Case Studies, Ethnography, Self Concept, Technology Integration
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Hattem, David – Language Learning & Technology, 2014
The following is a qualitative case study presenting three vignettes exploring the use of language play while microblogging during an academically sanctioned task. Ten students and one teacher used "Twitter" in an intensive, English as a second language advanced grammar course to practice writing sentences with complex grammatical…
Descriptors: Qualitative Research, Case Studies, Vignettes, Language Usage
Truong-White, Hoa; McLean, Lorna – Canadian Journal of Education, 2015
This article explores how digital storytelling offers the potential to support transformative global citizenship education (TGCE) through a case study of the Bridges to Understanding program that connected middle and high school students globally using digital storytelling. Drawing on a TGCE framework, this research project probed the curriculum…
Descriptors: Foreign Countries, Transformative Learning, Citizenship Education, Discourse Analysis
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Whiteside, Aimee L. – Online Learning, 2015
This study explores the level of "social presence" or connectedness, in two iterations of a 13-month, graduate-level certificate program designed to help K-12 school leaders integrate technology in their districts. Vygotsky's Social Development Theory serves as the theoretical lens for this programmatic research. The methods include a…
Descriptors: Online Courses, Blended Learning, Graduate Study, Social Development
Sutton, Lourdes M. – ProQuest LLC, 2012
Asynchronous discussion boards are an important element of online courses in higher education settings. Currently, questions persist about the quality of online interaction and discussions in which students are engaged. In addition, online instructors may not be utilizing instructional strategies that are appropriate for web-based learning…
Descriptors: Online Courses, Web Based Instruction, Asynchronous Communication, Discourse Analysis
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Monjelat, Natalia; Mendez-Zaballos, Laura; Lacasa, Pilar – Electronic Journal of Research in Educational Psychology, 2012
Introduction: Video games have proven to be a valuable resource to work different school subjects and topics. Beyond specific content, they could help to develop different abilities, like problem solving. However, not much has been studied on this topic, or many of the studies followed a perspective not entirely compatible with an educational…
Descriptors: Teaching Methods, Ethnography, Discourse Analysis, Problem Solving
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Fominykh, Mikhail; Prasolova-Forland, Ekaterina – Interactive Technology and Smart Education, 2012
Purpose: Collaborative virtual environments (CVEs) have become increasingly popular in educational settings and the role of 3D content is becoming more and more important. Still, there are many challenges in this area, such as lack of empirical studies that provide design for educational activities in 3D CVEs and lack of norms of how to support…
Descriptors: Foreign Countries, Constructivism (Learning), Educational Technology, Group Activities
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Evans, Michael A.; Feenstra, Eliot; Ryon, Emily; McNeill, David – International Journal of Computer-Supported Collaborative Learning, 2011
Our research aims to identify children's communicative strategies when faced with the task of solving a geometric puzzle in CSCL contexts. We investigated how to identify and trace "distributed cognition" in problem-solving interactions based on discursive cohesion to objects, participants, and prior discursive content, and geometric and…
Descriptors: Mathematics Education, Problem Solving, Geometric Concepts, Children
Foley, Leslie M. – ProQuest LLC, 2013
As digital media practices become readily available in today's classrooms, literacy and literacy instruction are changing in profound ways (Alvermann, 2010). Professional organizations emphasize the importance of integrating new literacies (New London Group, 1996) practices into language-arts instruction (IRA, 2009; NCTE, 2005). As a result,…
Descriptors: Story Telling, Grade 1, Grade 2, Elementary School Students
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Turvey, Keith – British Journal of Educational Technology, 2012
This paper captures and characterises the interplay between a group of student teachers' narratives of social network practice and their emergent professional practice with technologies. Teachers on an Initial Teacher Education programme in the UK spent a semester studying a module that synthesised university-based lectures with a professional…
Descriptors: Foreign Countries, Handheld Devices, Student Teachers, Social Networks
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Loke, Swee-Kin; Tordoff, June; Winikoff, Michael; McDonald, Jenny; Vlugter, Peter; Duffull, Stephen – British Journal of Educational Technology, 2011
Several scholars contend that learning with computer games and simulations results in students thinking more like professionals. Bearing this goal in mind, we investigated how a group of pharmacy students learnt with an in-house developed computer simulation, SimPharm. Adopting situated cognition as our theoretical lens, we conducted a case study…
Descriptors: Feedback (Response), Undergraduate Students, Pharmacy, Interviews
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