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Showing 1 to 15 of 728 results Save | Export
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Wiklund, Matilda; Andersson, Annika – E-Learning and Digital Media, 2018
A multitude of different technologies are used in school today. Some are provided by the school and others are brought by the individual teacher or student. In addition, different applications are available. In this study the focus is on student-initiated uses of technology and how it conditions learning. Based on a case study with surveys,…
Descriptors: Technology Uses in Education, Case Studies, Educational Technology, Foreign Countries
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Barajas, Mario; Frossard, Frédérique – Education and Information Technologies, 2018
As applied to education, creativity has become an increasingly common, yet often unattainable learning objective. Educators need innovative approaches and tools to effectively apply creative teaching practices. The present study aims to investigate how wiki methodologies can foster creative pedagogies. Wikis constitute a good candidate for…
Descriptors: Web Sites, Editing, Collaborative Writing, Creative Teaching
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Creer, Adele – Journal of New Approaches in Educational Research, 2018
Integrating digital media into classroom practice requires consideration on many levels, how young people access and engage with digital media at the level of media, mode and genre is complex and may redefine how literacy practices in the classroom are perceived. Young people use digital media in their everyday literacy practices and a failure to…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Case Studies
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Tondeur, Jo; Pareja Roblin, Natalie; van Braak, Johan; Voogt, Joke; Prestridge, Sarah – Technology, Pedagogy and Education, 2017
The overall aims of this study are to explore (1) how beginning teachers integrate technology in their practice and (2) the connections between teachers' technology uses and their pre-service education programmes. Data of this follow-up study were collected through in-depth interviews with beginning teachers. The results reveal that all beginning…
Descriptors: Beginning Teachers, Technology Integration, Readiness, Technology Uses in Education
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Önal, Nezih – International Journal of Instruction, 2017
The purpose of the present research was to reveal students' perceptions regarding the use of the interactive whiteboard in the mathematics classroom within the framework of the Technology Acceptance Model. Semi-structured interviews were performed with 58 secondary school students (5th, 6th, 7th, and 8th grades) to collect data. The data obtained…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Semi Structured Interviews
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Molas Castells, Núria; Rodríguez Illera, José Luis – Digital Education Review, 2018
The idea of transmedial organisation emerged as the form adopted by much of today's storytelling, combining different media, at different points in time, placing the user in a new situation with a much more active attitude, having to work out how to understand a set of messages and having to engage in the understanding of the story (Jenkins,…
Descriptors: Story Telling, Educational Technology, Technology Uses in Education, Secondary School Students
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Donnelly, Debra J. – Journal of International Social Studies, 2018
Traditional privileging of the printed text has been considerably eroded by rapid technological advancement and in Australia, as elsewhere, many History teaching programs feature an array of multi-modal historical representations. Research suggests that engagement with the visual and multi-modal constructs has the potential to enrich the pedagogy…
Descriptors: History Instruction, Case Studies, Foreign Countries, Educational Technology
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Kocadere, Selay Arkün; Çaglar, Seyma – Educational Technology & Society, 2018
Studies highlight the need to consider different player types during gamification design. The aim of the present study was to determine the elements that affect learners showing different player type characteristics in a gamified learning environment. Accordingly, the study examined which game elements trigger which mechanics. The design of the…
Descriptors: Educational Games, Design, Undergraduate Students, Individual Characteristics
Soares-Robinson, Nikia L. – ProQuest LLC, 2018
Learning Management System (LMS) implementations have become more complex: as new features and capabilities become available, as transitioning between LMSs occurs, and as implementation strategy needs have transformed. The problem explored was the suspected use of outdated frameworks in LMS implementations that may result in user perceptions that…
Descriptors: Management Systems, Case Studies, Usability, Guidelines
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Dixon, Nancy – Learning Organization, 2017
Purpose: Research suggests that teaming routines facilitate learning in teams. This paper identifies and details how specific teaming routines, implemented in a virtual team, support its continual learning. The study's focus was to generate authentic and descriptive accounts of the interviewees' experiences with virtual teaming routines.…
Descriptors: Teamwork, Computer Mediated Communication, Case Studies, Interviews
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Huh, Youn Jung – Contemporary Issues in Early Childhood, 2017
In contrast to studies focusing on digital games as learning tools, this study shows how young children use digital games as a means of facilitating spontaneous play in their everyday lives. This article highlights how 4 three-year-old children's play with digital games revealed their ability to create new forms of play by mixing their digital…
Descriptors: Video Games, Young Children, Teaching Methods, Educational Technology
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Miño Puigcercós, Raquel – Digital Education Review, 2018
The immersion of societies in the digital and networked age has led to an increase of opportunities for young people to learn across countless face-to-face and online contexts. However, youth disaffection towards school remains high and access to opportunities across and within countries is remarkably unequal. This article builds on the results of…
Descriptors: Educational Technology, Technology Uses in Education, Case Studies, Ethnography
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Taylor, Brett D.; McNair, Delores E. – International Review of Research in Open and Distributed Learning, 2018
Traditional school districts do not have a lot of experience with virtual schools and have lost students to state and charter virtual schools. To retain students and offer alternative learning opportunities, more public districts are starting their own virtual schools. This study was an examination of foundational processes at three California…
Descriptors: Elementary Secondary Education, Public Schools, Virtual Classrooms, Educational Technology
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Lewis Ellison, Tisha; Wang, Huan – Journal of Literacy Research, 2018
This article examines the digital storytelling practices between an African American mother and son. We used agency as a theoretical framework to explore how the two exercised their own power to collaborate on their digital story. As digital technologies became part of their practice, challenges and tensions arose when both participants attempted…
Descriptors: African Americans, Parents, Case Studies, Mothers
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Yildirim, Gürkan; Elban, Mehmet; Yildirim, Serkan – Asian Journal of Education and Training, 2018
Today, many innovations have been experienced in technology. These innovations progressively take their places in education environments. Virtual reality environments are among activity areas that have been frequently discussed and used in education environments in the recent years. In this context, this study aimed to determine general opinions…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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