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Chatterji, Aaron K.; Jones, Benjamin F. – Hamilton Project, 2016
Despite much fanfare, new technologies have yet to fundamentally advance student outcomes in K-12 schools or other educational settings. We believe that the system that supports the development and dissemination of educational technology tools is falling short. The key missing ingredient is rigorous evaluation. No one knows what works and for…
Descriptors: Educational Technology, Best Practices, Case Studies, Educational Principles
Peterson, Lana; Scharber, Cassandra – Computers in the Schools, 2017
The purpose of this study was to document the process one district used to design, develop, and implement a one-to-one pilot at its high school as part of its broader commitment to contemporary learning. Specifically, this qualitative case study (a) outlines the process of the laptop pilot, (b) describes the pilot implementation experience for…
Descriptors: Educational Technology, Laptop Computers, Computer Uses in Education, Qualitative Research
Stephens, A. Lynn; Pallant, Amy; McIntyre, Cynthia – International Journal of Science Education, 2016
Deep-sea research is rarely available to undergraduate students. However, as telepresence technology becomes more available, doors may open for more undergraduates to pursue research that includes remote fieldwork. This descriptive case study is an initial investigation into whether such technology might provide a feasible opportunity for…
Descriptors: Undergraduate Students, Student Research, Scientific Research, Oceanography
Clark, Douglas B.; Sengupta, Pratim; Brady, Corey E.; Martinez-Garza, Mario M.; Killingsworth, Stephen S. – International Journal of STEM Education, 2015
Background: In this paper, we investigate the relationship between theory and design in the context of creating digital games to support children's development of scientific expertise. Synthesis: Theoretically, we consider two frameworks--Knowledge in Pieces (or KiP) and Science as Practice (or SaP). While KiP is a theory about the structure of…
Descriptors: Educational Games, Video Games, Computer Games, Science Education
Maich, Kimberly; Hall, Carmen L.; van Rhijn, Tricia Marie; Henning, Megan – Exceptionality Education International, 2017
This multi-methods, descriptive case study examines attitudes and practices of classroom-based iPad use. The site is one inner-city, urban, publicly funded school, focused on two iPad-infused classrooms (Grade 2/3 and Grade 4/5). Data were collected from 5 educators and 35 students to investigate two research questions: How are iPads being…
Descriptors: Educational Technology, Handheld Devices, Case Studies, Pilot Projects
Hughes, Joan E.; Boklage, Audrey; Ok, Min Wook – Journal of School Leadership, 2016
This research examined how technology leadership functioned in the first year of a tablet computer (iPad) learning innovation in one U.S. high school and its district. This article presents a descriptive case study of leader interactions that contributed to setting direction, providing professional learning, and making the organization…
Descriptors: High School Students, Teaching Methods, Handheld Devices, Case Studies
Hannon, J. – Journal of Computer Assisted Learning, 2013
The framing of "implementation" of learning technologies in universities can have profound effects on approaches to teaching and learning that may be insufficiently acknowledged by practitioners. This paper investigates a case that demonstrated the formation of strong connections between technology and pedagogy, in which a learning…
Descriptors: Integrated Learning Systems, Electronic Learning, Case Studies, Pilot Projects
Wilson, Gail; Randall, Marcus – Research in Learning Technology, 2012
A dramatic, pedagogical shift has occurred in recent years in educational environments in higher education, supported largely by the use of ubiquitous technologies. Increasingly, emphasis is being placed on the design of new learning spaces, often referred to as "Next Generation Learning Spaces" (NGLS) and their impact on pedagogy. The…
Descriptors: Blended Learning, Learning Processes, Educational Opportunities, Pilot Projects
Virtanen, Pasi; Myllarniemi, Jussi; Wallander, Heini – Campus-Wide Information Systems, 2013
Purpose: This paper aims to demonstrate how higher education in Finland can benefit from using methods such as Web 2.0 technologies. Design/methodology/approach: The paper describes how different types of learners (auditory, visual, kinaesthetic) benefit from being exposed to new methods and tools in the tuition process (traditional teaching…
Descriptors: Higher Education, Pilot Projects, Teaching Methods, Foreign Countries
Garthwait, Abigail – Electronic Journal of e-Learning, 2014
This case study was conducted in three schools in Maine, United States. The goal of this qualitative research was two-fold: to describe the process used by a small educational consortium as it initiated formal online education, and to view this experience through the lens of students' preferred learning styles. The United States does not have a…
Descriptors: Pilot Projects, Online Courses, Educational Technology, High School Students
Phiri, Acheson Charles; foko, Thato; Mahwai, Nare – International Journal of Education and Development using Information and Communication Technology, 2014
In an endeavour to find solutions to the country's improving but ailing education system the South African government through some of its departments is attempting to find out if the introduction of technology in the class room has the potential to improve teaching and learning. The paper is based on a pilot study currently underway in Cofimvaba…
Descriptors: Pilot Projects, Program Descriptions, Educational Improvement, Handheld Devices
Brent, Isabelle; Gibbs, Graham R.; Gruszczynska, Anna Katarzyna – Journal of Interactive Media in Education, 2012
The field of Social Research Methods is shared not only by the social sciences, but by many other disciplines. There is therefore enormous scope for the creation and re-use of open educational resources (OERs) in this area. However, our work with social scientists on a number of recent projects suggests that barriers exist to OER creation and use…
Descriptors: Expertise, Communities of Practice, Web Sites, Electronic Publishing
Stewart, Sarah; Davis, Deborah – Australasian Journal of Educational Technology, 2012
Pressures in terms of the availability of quality, real-life clinical experiences for students have resulted in increased interest in the use of simulation in a variety of healthcare disciplines. "Te wahi whanau: The birth place" is a Virtual Birth Centre (VBC) that was created in "Second Life" in 2009 as part of the Second…
Descriptors: Foreign Countries, Obstetrics, Sustainability, Nursing Education
Bissell, Ahrash N. – Journal of Asynchronous Learning Networks, 2012
Less than half of the students in the United States graduate from high school and are ready to take college-level math courses. Many years and varieties of remedial math programs have failed to dramatically improve outcomes, especially at scale. The question we face is whether technology in general, and open educational resources in particular,…
Descriptors: Courseware, Algebra, Mathematics Instruction, Outcomes of Education
Wetzel, Keith; Marshall, Summer – Journal of Digital Learning in Teacher Education, 2012
This is a qualitative study addressing the question: In what ways does a sixth grade middle school teacher show evidence of behaviors that fit the Technological Pedagogical Content Knowledge (TPACK) framework in the classroom? The researcher observed in this class, interviewed the teacher, and looked for evidence of the interplay between…
Descriptors: Evidence, Classroom Techniques, Student Projects, Observation