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Syafril; Rahmi, Ulfia; Azrul – Pegem Journal of Education and Instruction, 2022
Teaching materials and content on UNP e-learning are already available and can be accessed by students, but case study-based teaching materials with digital content are not available. Teaching materials in the digital form need to be further developed, especially case study-based ebooks. This study was aimed to develop digital teaching materials…
Descriptors: Case Studies, Instructional Materials, Preservice Teachers, Teaching Methods
Rodd, Yazdan Shaghaghi – ProQuest LLC, 2018
Community colleges in the United States of America are an integral part of the higher education system. They serve students who may have life and time conflicts, students with multiple jobs and responsibilities, and students from various socio-economic backgrounds. The flexible scheduling and open admission policies of community college have…
Descriptors: Community Colleges, Two Year College Students, Teaching Methods, Academic Achievement
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Muhammad – International Journal of Higher Education, 2020
The trend of teaching English as foreign language in 21st century has changed from teacher centered to students centered paradigm which results the need of students? autonomy in learning process. Then, this research was aimed to depict how the schoology as e-media to promote 25 VII A class students? autonomy in learning English as foreign language…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Case Studies
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Dounas, Lamiae; Salinesi, Camille; Beqqali, Omar El – Journal of Information Technology Education: Research, 2019
Aim/Purpose: In this paper, we highlight the need to monitor and diagnose adaptive e-learning systems requirements at runtime to develop a better understanding of their behavior during learning activities and improve their design. Our focus is to reveal which learning requirements the adaptive system is satisfying while still evolving and to…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Accuracy
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Mora, Higinio; Ferrández, Antonio; Gil, David; Peral, Jesús – International Review of Research in Open and Distributed Learning, 2017
Massive Open Online Courses and e-learning represent the future of the teaching-learning processes through the development of Information and Communication Technologies. They are the response to the new education needs of society. However, this future also presents many challenges such as the processing of online forums when a huge number of…
Descriptors: Electronic Learning, Online Courses, Teaching Methods, Learning Processes
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Dube, Sibusisiwe; Scott, Elsje – IAFOR Journal of Education, 2017
This study investigated the perspectives of university students on the use of digital technologies as tools for teaching and learning. Digital technologies are an essential asset for academic institutions as they can support strategic teaching and learning objectives for education institutions. Studies have shown that limited use of digital…
Descriptors: Student Surveys, Student Attitudes, College Students, Case Studies
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Díez-Gutiérrez, Enrique; Díaz-Nafría, José-María – Comunicar: Media Education Research Journal, 2018
The aim of this research is to identify and analyse the ubiquitous learning acquired through blending education settings devoted to the "lifelong training of trainers" and how these contribute to the development of a conscious, critic and engaged citizenship. Through active exploration of the learning process, the study analyses the…
Descriptors: Access to Education, Electronic Learning, Blended Learning, Lifelong Learning
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Mystakidis, Stylianos; Berki, Eleni; Valtanen, Juri – Electronic Journal of e-Learning, 2019
Life-long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep and meaningful learning, though it is not always required to be so. Deep learning goes beyond superficial knowledge assimilation of unlinked facts; it aims at…
Descriptors: Blended Learning, Distance Education, Quality Assurance, Educational Quality
Liljeström, Anu; Enkenberg, Jorma; Vanninen, Petteri; Vartiainen, Henriikka; Pöllänen, Sinikka – International Association for Development of the Information Society, 2014
This paper discusses the OpenForest portal and its related multidisciplinary learning project. The OpenForest portal is an open learning environment and ecosystem, in which students can participate in co-developing and co-creating practices. The aim of the OpenForest ecosystem is to create an extensive interactive network of diverse learning…
Descriptors: Foreign Countries, Electronic Learning, Case Studies, Elementary School Students
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Jong, Morris Siu-yung; Shang, Junjie – Educational Technology & Society, 2015
"Virtual Interactive Student-Oriented Learning Environment" ("VISOLE") is a pedagogical approach to integrating constructivist online game-based learning (COGBLe) into formal teaching in school education. This paper reports a qualitative case study on the implementation of VISOLE (in secondary Geography education) in which we…
Descriptors: Educational Games, Constructivism (Learning), Technology Integration, Electronic Learning
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Magdin, Martin; Turcáni, Milan – Turkish Online Journal of Educational Technology - TOJET, 2015
Individualization of learning through ICT [Information and Communication Technology] allows to students not only the possibility choose the time and place to study, but especially pace adoption of new knowledge on the basis of preferred learning styles. Analysis of learning processes should give the answer to difficult questions from pedagogical…
Descriptors: Management Systems, Information Technology, Electronic Learning, Cognitive Style
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van der Meij, Marjoleine G.; Kupper, Frank; Beers, Pieter J.; Broerse, Jacqueline E. W. – International Journal of Lifelong Education, 2016
E-learning and storytelling approaches can support informal vicarious learning within geographically widely distributed multi-stakeholder collaboration networks. This case study evaluates hybrid e-learning and video-storytelling approach "TransLearning" by investigation into how its storytelling e-tool supported informal vicarious…
Descriptors: Blended Learning, Electronic Learning, Video Technology, Story Telling
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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
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Al-Khasawneh, Ahmad; Obeidallah, Randa – International Journal of Information and Communication Technology Education, 2015
This paper is concerned with the improvement of teaching and learning process through the adoption of Information and Communication Technology (ICT) and e-learning in Jordanian higher education institutions particularly in The Hashemite University (HU). The main challenge of the study is to provide such an understanding of how ICT and e-learning…
Descriptors: Case Studies, Electronic Learning, Success, Performance Factors
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Jumaat, Nurul Farhana; Tasir, Zaidatun – Journal of Educational Computing Research, 2016
Scaffolding refers to a guidance that helps students during their learning sessions whereby it makes learning easier for them. This study aims to develop a framework of metacognitive scaffolding (MS) to guide students in learning Authoring System through Facebook. Thirty-seven master degree students who were enrolled in Authoring System course…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Programming, Computer Science Education
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