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Herro, Danielle; Quigley, Cassie – Journal of Computers in Mathematics and Science Teaching, 2016
This paper examines the implementation practices of a 6th grade middle school teacher enacting STEAM (science, technology, engineering, art and math) teaching in his classroom after participating in a 45-hour STEAM professional development. Case study is used to detail the process, successes, and challenges. Project-based learning, technology…
Descriptors: Case Studies, Middle School Teachers, Curriculum Implementation, Educational Practices
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Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – Interactive Technology and Smart Education, 2017
Purpose: This paper narrates a case study on design thinking-based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user-driven innovation strategies. Design/methodology/approach: A renewed…
Descriptors: Industrial Arts, Design, Case Studies, Teaching Methods
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Chue, Shien; Lee, Yew-Jin – Research in Science Education, 2013
When students collaboratively design and build artifacts that require relevant understanding and application of science, many aspects of scientific literacy are developed. Design-based inquiry (DBI) is one such pedagogy that can serve these desired goals of science education well. Focusing on a Projectile Science curriculum previously found to be…
Descriptors: Foreign Countries, Science Instruction, Scientific Literacy, Student Projects