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Ryu, Dongwan – ReCALL, 2013
Many researchers have investigated learning through playing games. However, after playing games, players often go online to establish and participate in the online community where they enrich their game experiences, discuss game-related issues, and create fan-fictions, screenshots, or scenarios. Although these emerging activities are an essential…
Descriptors: Discourse Analysis, Video Games, English (Second Language), Second Language Learning
Davidson-Shivers, Gayle V.; Luyegu, Eunice; Kimble, Barbara E. – Journal of Educational Multimedia and Hypermedia, 2012
Non-participation and poor quality participation in online environments is often discussed in the literature. Interaction and engagement in online discussions are critical for understanding and constructing new knowledge. In this case study, we examined messages posted by graduate students in four online debates for quantity and quality. The…
Descriptors: Graduate Students, Persuasive Discourse, Student Participation, Debate
Smith, Elizabeth S.; Bressler, Alison – Journal of Political Science Education, 2013
Rancorous dialogue among political opponents is nothing new in the American political system. However, in the past two decades or so, pundits and scholars have noted an increase in the overall intensity and frequency of incivility among elected officials and citizens. At the collegiate level, many universities have undertaken some form of civility…
Descriptors: Persuasive Discourse, Asynchronous Communication, Case Studies, Internet
Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
Baker, Andrea B. – ProQuest LLC, 2010
From Facebook to Twitter, ordinary citizens' use of social media to discuss, organize, and participate in the political process continues to grow in popularity (Davis, 2005; Rainie, 2005; Kohut, Keeter, Doherty, & Dimock, 2008). Researchers interested in this area have explored the demographics, patterns of behavior and motives of participants…
Descriptors: Content Analysis, Internet, Discourse Analysis, Political Attitudes
Girvan, Carina; Savage, Timothy – Computers & Education, 2010
As increasing numbers of educators explore the use of virtual worlds for education, there is a need to consider which pedagogical approaches can provide an opportunity to do more than recreate the traditional classroom by leveraging the unique characteristics and potential that the technology can offer. This study identifies Communal…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Interviews, Learning Experience
Ng, C. S. L.; Cheung, W. S.; Hew, K. F. – Journal of Computer Assisted Learning, 2012
Peer facilitation is proposed as a solution to counter limited interaction in asynchronous online discussions. However, there is a lack of empirical research on online peer facilitation. This study identifies, through cross-case comparison of two graduate-level blended courses attended by Asian Pacific students, the actual peer facilitation…
Descriptors: Interaction, Cultural Background, Graduate Study, Facilitators (Individuals)
Wizda, Lorraine L. – ProQuest LLC, 2010
The purpose of the this study was to explore how peer coaches support the development of collaborative communication skills in an online format for consultants in training (CITs). The program examined was Instructional Consultation which pairs a consultant with a teacher to work collaboratively to resolve the teacher's concern regarding a student.…
Descriptors: Feedback (Response), Communication Skills, Skill Development, Case Studies
Peterson, Mark – ReCALL, 2010
This paper reports on an exploratory case study that investigates the synchronous interaction of intermediate level EFL learners in the 3D virtual world "Second Life." The subjects took part in three seventy-minute chat sessions that involved the use of affordances provided by a purpose-built world within this environment. Analysis of the data…
Descriptors: English (Second Language), Second Language Learning, Computer Assisted Instruction, Internet
Wylie, Scott; Marri, Anand R. – Campus-Wide Information Systems, 2010
Purpose: The paper aims to examine high school students' use of social networking to participate in teledeliberative democratic dialogue and explicates the implications of this dialogue for democratic education that is inclusive of all students. Design/methodology/approach: The case study analyzes the comments of 111 high school students over ten…
Descriptors: Cues, Nonverbal Communication, Citizenship, Democracy
Friesen, Norm – International Journal of Computer-Supported Collaborative Learning, 2009
Genre analysis, the investigation of typified communicative actions arising in recurrent situations, has been developed to study information use and interchange online, in businesses and in other organizations. As such, it holds out promise for the investigation of similarly typified communicative actions and situations in CSCL contexts. This…
Descriptors: Group Behavior, Content Analysis, Internet, Discourse Analysis
Durakovic, Emina; Feigl, Britta Marion; Fischer, Bettina Marion; Fleck, Christopher; Galler, Lisa-Maria; Heinrich, Johannes; Kulmer, Karin; Kurzweil, Birgitta; Scholze, Markus; Sperl, Raphael Stefan; Unterkofler, Rene; Remele, Kurt; Matzenberger, Julian; Ahamer, Gilbert – Multicultural Education & Technology Journal, 2012
Purpose: The purpose of this paper is to show a practical case of dialogic web-based learning that has provided a set of questions analysing two complex technological projects in "southern" countries with effects on multicultural equity. Design/methodology/approach: Structured online review processes in multicultural and systems science…
Descriptors: Foreign Countries, Internet, Power Technology, Multicultural Education
Cakir, Murat Perit; Zemel, Alan; Stahl, Gerry – International Journal of Computer-Supported Collaborative Learning, 2009
In order to collaborate effectively in group discourse on a topic like mathematical patterns, group participants must organize their activities in ways that share the significance of their utterances, inscriptions, and behaviors. Here, we report the results of a ethnomethodological case study of collaborative math problem-solving activities…
Descriptors: Computer Mediated Communication, Interaction, Case Studies, Mathematics Instruction
Thornton, Kate; Yoong, Pak – Journal of Interactive Learning Research, 2011
The purpose of this research was to explore the use of ICT to support leadership learning within an education context. Leadership development opportunities that encourage reflection, the development of self-awareness, the sharing of practice, and that support the transfer of learning back to the workplace are challenging to fit into the life of…
Descriptors: Foreign Countries, Communities of Practice, Transfer of Training, Leadership Training
Laferriere, Therese; Montane, Mireia; Gros, Begona; Alvarez, Isabel; Bernaus, Merce; Breuleux, Alain; Allaire, Stephane; Hamel, Christine; Lamon, Mary – Canadian Journal of Learning and Technology, 2010
Knowledge Building is approached in this study from an organizational perspective, with a focus on the nature of school-university-government partnerships to support research-based educational innovation. The paper starts with an overview of what is known about effective partnerships and elaborates a conceptual framework for Knowledge Building…
Descriptors: Foreign Countries, International Cooperation, Educational Innovation, Educational Change