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Tsybulsky, Dina; Sinai, Erez – Journal of Science Education and Technology, 2022
This article presents a case study of the integration of the Internet of Things (IoT) in high-school biology project-based learning. The study's main goal was to conduct an in-depth, qualitative examination of the students' experiences and the development of their skills over the course of this project. The following research questions were…
Descriptors: Biology, Science Instruction, Teaching Methods, High School Students
Eldardiry, Dalia H.; Elmoghazy, Zeinab A. – International Journal of Technology and Design Education, 2018
The paper explores the impact of the internet on students and their enhancement of their Identity and culture in the world of globalization. It is based on two stages; a theoretical background in the literature that provides criteria for examining the issue of the study. Then, the analytical study is done to the collected data. The paper…
Descriptors: Foreign Countries, Internet, Influence of Technology, Self Concept
Davies, Jim – International Association for Development of the Information Society, 2013
Millions of hours are spent on assignments in university education every year. This exploratory paper describes ways in which instructors can create assignments that not only educate students, but also create lasting online contributions for use by scholars and future students. I describe case studies of assignment types I have used effectively:…
Descriptors: Assignments, Internet, College Instruction, Case Studies
Jesse, Gayle – Information Systems Education Journal, 2013
The purpose of this paper is to provide educators with a course model and pedagogy to teach a computer information systems usability course. This paper offers a case study based on an honors student project titled "Web Usability: Phases of Developing an Interactive Event Database." Each individual phase--creating a prototype along with…
Descriptors: Teaching Methods, Information Systems, Computer Science Education, Internet
Idzikowski, Andrew – Athens Journal of Education, 2014
One of many educational challenges in higher education is to combine theory with the practical knowledge that students need to have learned upon graduation. Most business schools in North America address this issue by using case studies. In the business area of internet marketing, learning by analyzing case studies does not create the excitement…
Descriptors: Foreign Countries, Experiential Learning, Internet, Marketing
Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
López Garcia, Diego A.; Mateo Sanguino, Tomás de J.; Cortés Ancos, Estefania; Fernández de Viana González, Iñaki – IEEE Transactions on Learning Technologies, 2016
Debates have been used to develop critical thinking within teaching environments. Many learning activities are configured as working groups, which use debates to make decisions. Nevertheless, in a classroom debate, only a few students can participate; large work groups are similarly limited. Whilst the use of web tools would appear to offer a…
Descriptors: Debate, Web 2.0 Technologies, Internet, Cooperative Learning
Sutch, Brian T.; Romero, Rebecca M.; Neamati, Nouri; Haworth, Ian S. – Journal of Chemical Education, 2012
Rational drug design requires expertise in structural biology, medicinal chemistry, physiology, and related fields. In teaching structure-based drug design, it is important to develop an understanding of the need for early recognition of molecules with "drug-like" properties as a key component. That is, it is not merely sufficient to teach…
Descriptors: Biology, Chemistry, Physiology, Science Instruction
Bloom, Diane S.; Ehoff, Clemense, Jr. – American Journal of Business Education, 2012
This second paper describes how the Internet was used to modernize a graduate accounting capstone course to enhance student interest and learning, and is an extension of an earlier paper that examined a similar approach with an undergraduate accounting capstone course. Course content was developed from contemporary issues and cases obtained from…
Descriptors: Course Descriptions, Curriculum Design, Internet, Accounting
Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
Abrahams, Alan – Information Systems Education Journal, 2010
In this paper, we review a variety of e-commerce startups created by senior information systems students, under the author's guidance, over a number of years at multiple universities. We compare the characteristics of the start-ups and comment on various factors which appear to have contributed to their success or failure. Our recommendations are…
Descriptors: Information Systems, College Students, Internet, Small Businesses
Abrizah, A.; Zainab, A. N. – Journal of Librarianship and Information Science, 2011
This paper presents findings from a case study investigating secondary school teachers' understanding of the term digital libraries and their relationship with learning. The study addresses two research questions: (1) How do teachers conceptualize digital libraries, their relevance and issues relating to their integration into the curriculum? and…
Descriptors: Electronic Libraries, Secondary School Teachers, History Instruction, Teacher Attitudes
Tsai, W.-T.; Li, W.; Elston, J.; Chen, Y. – IEEE Transactions on Education, 2011
This paper proposes a collaborative approach to enhancing the student learning experience based on Web 2.0 principles. Specifically, wiki Web sites are used by students for collaboration and for publication of course assignments, which are then shared with the class. Web 2.0 principles include: the Web as platform, harnessing collective…
Descriptors: Feedback (Response), Undergraduate Students, Undergraduate Study, Evaluation Criteria
Hou, Huei-Tse – Turkish Online Journal of Educational Technology - TOJET, 2010
Project-based learning using online learning environments is becoming increasingly popular. To in-depth explore the behavioural patterns and limitations faced by students in project-based learning where online forums are used. This study conducted an empirical case study of an online project-based learning activity in a management course, in which…
Descriptors: Foreign Countries, College Students, Electronic Learning, Student Projects
So, H.-J. – Journal of Computer Assisted Learning, 2009
The purpose of this study is to explore how groups decide to use asynchronous online discussion forums in a non-mandatory setting, and, after the group decision is made, how group members use online discussion forums to complete a collaborative learning project requiring complex data gathering and research processes. While a large body of research…
Descriptors: Student Projects, Computer Mediated Communication, Content Analysis, Discussion Groups
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