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Delgado, Antonio; Justo, Enrique; Terranova, Domenico; Cascales, Juan – European Journal of Engineering Education, 2023
What difficulties do architecture students encounter in the structural design for their final master project? How do they address these difficulties? This paper presents the topic and focuses on these two research questions by examining the students' experience, using thematic analysis with a qualitative approach. We obtained the data through…
Descriptors: Graduate Students, Masters Programs, Student Projects, Architectural Education
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Smith, Shaunna; Rodriguez, Shelly – TechTrends: Linking Research and Practice to Improve Learning, 2021
Maker-centered learning is a creative hands-on educational strategy that uses a variety of tools and materials to support the iterative design of physical or digital artifacts. It involves the "messy" process of trial and error; therefore, authentic integration of maker-centered learning requires teachers to embrace ambiguity. This…
Descriptors: Ambiguity (Context), Shared Resources and Services, Learning Strategies, Experiential Learning
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Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
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Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
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Kelly, Nick; Bennett, John McLean; Starasts, Ann – Journal of Agricultural Education and Extension, 2017
Purpose: This paper presents economic and pedagogical motivations for adopting information and communications technology (ICT)- mediated learning networks in agricultural education and extension. It proposes a framework for networked learning in agricultural extension and contributes a theoretical and case-based rationale for adopting the…
Descriptors: Rural Extension, Learning Strategies, Social Networks, Social Media
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Luo, Yi – International Electronic Journal of Elementary Education, 2015
This paper presents a case study examining 3rd, 4th and 5th graders' design fixation and cooperative learning in an engineering design project. A mixed methods instrument, the Cooperative Learning Observation Protocol (CLOP), was adapted to record frequency and class observation on cooperative learning engagement through detailed field notes.…
Descriptors: Elementary School Students, Design, Engineering, Cooperative Learning
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Rands, Melissa L.; Gansemer-Topf, Ann M. – Journal of Learning Spaces, 2017
A responsive case study evaluation approach utilizing interviews and focus groups collected student and faculty perspectives on examined how instructors and students utilized a newly redesigned active learning space at Iowa State University and the relationship of this design with environmental and behavioral factors of student engagement. The…
Descriptors: Classroom Design, Learner Engagement, Case Studies, Semi Structured Interviews
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Cattaneo, Alberto A. P.; Boldrini, Elena – Journal of Workplace Learning, 2017
Purpose: Starting from the identification of some theoretically driven instructional principles, this paper presents a set of empirical cases based on strategies to learn from errors. The purpose of this paper is to provide first evidence about the feasibility and the effectiveness for learning of video-enhanced error-based strategies in…
Descriptors: Foreign Countries, Error Patterns, Workplace Learning, Vocational Education
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Worsley, Marcelo; Blikstein, Paulo – Journal of Pre-College Engineering Education Research, 2016
"Making" represents an increasingly popular label for describing a form of engineering design. While making is growing in popularity, there are still open questions about the strategies that students are using in these activities. Assessing and improving learning in making/ engineering design contexts require that we have a better…
Descriptors: Graduate Students, Secondary School Students, Engineering, Engineering Education
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Karimnia, Amin; Kay, Elham – International Journal of Instruction, 2015
The purpose of this study is to assess the quality of Islamic Azad University TEFL program at B.A. (undergraduate) level in Iran. To do so, five IAU branches were selected through cluster sampling. Within each branch selected, twenty senior students were randomly sampled as the participants of the study. In addition to the students, five…
Descriptors: Foreign Countries, English (Second Language), Program Evaluation, Undergraduate Students
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Willermet, Cathy; Drake, Eron; Mueller, Anja; Juris, Stephen J.; Chhetri, Pratik; Upadhaya, Samik – Learning Communities: Research & Practice, 2014
In response to a request from a campus student organization, faculty from three fields came together to develop and teach an integrated interdisciplinary course on water issues and social activism. This course, "Water as Life, Death, and Power," brought together topics from the fields of anthropology, biology and chemistry to explore…
Descriptors: Teacher Student Relationship, Water, Case Studies, Communities of Practice
Lee, Chien-Sing; Wong, Kuok-Shoong Daniel – International Association for Development of the Information Society, 2015
Scaffolding is crucial as transfer of learning does not occur naturally and teaching-learning strategies found to be effective for experts may not be suitably adopted as is for novice learners. Furthermore, opportunities are often "found" or "made." The quality of solutions, however, is mediated by different conceptualizations…
Descriptors: Design, Case Studies, Metacognition, STEM Education
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Jou, Min; Lin, Yen-Ting; Wu, Din-Wu – Interactive Learning Environments, 2016
With the development of information technology and popularization of web applications, students nowadays have grown used to skimming through information provided through the Internet. This reading habit led them to be incapable of analyzing or integrating information they have received. Hence, knowledge management and critical thinking (CT) have,…
Descriptors: Blended Learning, Critical Thinking, Educational Environment, Teaching Methods
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Pui, Winnie Sin Wai – Support for Learning, 2016
The purpose of this study was to explore special educational curriculum design at senior secondary school level and whether this helps to enhance the academic attainment and self-confidence of students with learning difficulties. An in-depth discussion focuses on lesson planning for the individual needs and group needs of students by…
Descriptors: Foreign Countries, Individualized Instruction, Curriculum Design, Student Needs
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