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Christopher Cayari – International Journal of Education & the Arts, 2023
Playing video games is one of the most popular leisure activities across the world. Video game music (VGM) is a musical art form prevalent in popular culture, and there is potential to use it for the music education of students. Using informal music learning (Green, 2002) and online participatory culture (Jenkins, 1992/2013) theories as grounds…
Descriptors: Video Games, Video Technology, Music, Art
Pun, Jack K. H.; Cheung, Kason Ka Ching – Research in Science & Technological Education, 2023
Background: Constructing knowledge through collaborative practical work is a complex process and involves the use of multiple modalities by group members. In practical work sessions, students often manipulate visual objects or textual materials but do not develop their scientific ideas. Purpose: This study illustrates (a) the challenges that…
Descriptors: Science Instruction, Grade 10, Secondary School Students, Learning Activities
Houen, S.; Danby, S.; Farrell, A.; Thorpe, K. – Classroom Discourse, 2019
Teachers' interactional practices shape children's displays of knowledge. Teachers often rely on direct interactional devices, such as questions, to call for knowledge displays from children. However, case examples suggest that interactional strategies that downgrade teachers' expert status, such as 'I wonder…' formulations may enhance child…
Descriptors: Teacher Student Relationship, Teaching Methods, Case Studies, Video Technology
Akutsu, Taichi – Music Education Research, 2018
This study investigated the flow experience of Jiro, a 2-year-old Japanese boy, regarding his violin playing in a social context. In this study, Jiro's violin playing was videotaped at home and during musical sessions for young children and families, guided by the author as a violinist-teacher-researcher. The method adopted a single case study…
Descriptors: Young Children, Musical Instruments, Video Technology, Music Education
Martin, Melissa Lynn – ProQuest LLC, 2022
Latinx students with limited or interrupted formal education (SLIFE; ages 18-20), not enrolled in school, often do not fully employ mobile-assisted language learning (MALL) strategies to acquire English and may experience barriers to using MALL strategies. The purpose of this study was to explore what MALL strategies Latinx SLIFE (ages 18-20), not…
Descriptors: Telecommunications, Handheld Devices, English (Second Language), Second Language Learning
Shilo, Anat; Kramarski, Bracha – ZDM: The International Journal on Mathematics Education, 2019
This study aims to investigate a mathematical-metacognitive discourse model with IMPROVE metacognitive self-question prompts (What, How/When, and Why) in order to promote a deeper level of discourse in mathematics classes. The study involved 32 math teachers and 824 fifth-grade students (from 32 public schools) from one district in Israel.…
Descriptors: Metacognition, Case Studies, Video Technology, Mathematics Instruction
Liu, Gi-Zen; Chen, Jing-Yao; Hwang, Gwo-Jen – British Journal of Educational Technology, 2018
Mobile applications on the go have been adopted in many fields and areas. However, there has been little research regarding the development and use of a context-aware application for users to improve their English listening comprehension through collaboration. This research aimed at helping users improve their listening comprehension with a…
Descriptors: Case Studies, Listening Comprehension, Second Language Learning, Learning Strategies
Shin, Minsun; Partyka, Thomas – International Journal of Early Years Education, 2017
This qualitative case study explored how an infant teacher provided meaningful learning experiences for infants through play and the teacher's educational rationale behind these experiences. Findings were based on multiple sources of data, including classroom observations (natural observation and videotaped observation) for approximately 12 weeks…
Descriptors: Qualitative Research, Case Studies, Infants, Empowerment
Mirriahi, Negin; Jovanovic, Jelena; Dawson, Shane; Gaševic, Dragan; Pardo, Abelardo – Australasian Journal of Educational Technology, 2018
The rapid growth of blended and online learning models in higher education has resulted in a parallel increase in the use of audio-visual resources among students and teachers. Despite the heavy adoption of video resources, there have been few studies investigating their effect on learning processes and even less so in the context of academic…
Descriptors: Video Technology, Case Studies, Online Courses, Higher Education
Colliver, Yeshe; Fleer, Marilyn – Early Child Development and Care, 2016
Around the world, if and how young children learn through their play in early childhood education and care contexts has been the subject of much debate. Yet rarely has the debate heard from the young children themselves, often due to the pervasive belief that they do not understand learning. To redress this, a qualitative case study was conducted…
Descriptors: Play, Learning Strategies, Case Studies, Attitude Measures
Cattaneo, Alberto A. P.; Boldrini, Elena – Journal of Workplace Learning, 2017
Purpose: Starting from the identification of some theoretically driven instructional principles, this paper presents a set of empirical cases based on strategies to learn from errors. The purpose of this paper is to provide first evidence about the feasibility and the effectiveness for learning of video-enhanced error-based strategies in…
Descriptors: Foreign Countries, Error Patterns, Workplace Learning, Vocational Education
Moran, Clarice M. – Middle Grades Review, 2018
This mixed methods study aimed to assess student engagement during the flipped model of instruction in two seventh-grade English language arts (ELA) classrooms. Implementation of the flipped model required students (n = 183) and teachers (n = 2) to use digital technology via a website and teacher-made videos. It compared student perceptions during…
Descriptors: Educational Technology, Technology Uses in Education, Grade 7, Homework
Heitink, M.; Voogt, J.; Fisser, P.; Verplanken, L.; van Braak, J. – Australasian Journal of Educational Technology, 2017
This paper starts from the understanding that teachers' knowledge is situated, grounded in knowledge derived from formal training and from experiences in practice. Based on this understanding we examine teachers' reasoning in relation to the pedagogical choices teachers make while using ICT in practice. We argue that teachers' reasoning about…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Foreign Countries, Case Studies
Singh, Jitendra – Journal of Instructional Pedagogies, 2017
Usage of active learning strategies allows students to learn concepts taught in classroom settings, think critically about those concepts in the context of daily life, and then apply those concepts to real-world situations. Recently, many academic institutions have started incorporating hybrid/blended classes into their programs to maximize…
Descriptors: Active Learning, Teaching Methods, Blended Learning, Undergraduate Students
Amador, Julie M.; Carter, Ingrid; Hudson, Rick A. – Action in Teacher Education, 2016
Recent research in mathematics education has highlighted the importance of teachers' abilities to professionally notice students' thinking. This study examined what preservice teachers professionally notice during lesson study to further describe their attention to students' mathematical thinking, their interpretations about students' reasoning,…
Descriptors: Mathematics Education, Preservice Teacher Education, Preservice Teachers, Thinking Skills