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Showing 1 to 15 of 20 results Save | Export
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Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games
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Chen, Zhi-Hong; Chen, Howard Hao-Jan; Dai, Wan-Jhen – Educational Technology & Society, 2018
This paper describes a narrative-based design framework that organizes three narrative elements (i.e., storyline, character, and quest) to support a contextual game-based environment for language learning. Using this design framework, a PlanetAdventure system was developed to examine its feasibility and its effects on student language learning. A…
Descriptors: Second Language Learning, Case Studies, Second Language Instruction, English (Second Language)
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Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
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Chen, Pearl; Hernandez, Anthony; Dong, Jane – Journal of Urban Learning, Teaching, and Research, 2015
This paper presents an interdisciplinary research project that studies the impact of collaborative project-based learning (CPBL) on the development of self-efficacy of students from various ethnic groups in an undergraduate senior-level computer networking class. Grounded in social constructivist and situated theories of learning, the study…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Self Efficacy
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Wolter, Bjorn H. K.; Lundeberg, Mary A.; Bergland, Mark; Klyczek, Karen; Tosado, Rafael; Toro, Arlin; White, C. Dinitra – Journal of Science Education and Technology, 2013
Does an online, multimedia case study influence students' performance, motivation, and perceptions of science in collegiate level biology classes, and if so, how? One hundred and eight students in 5 classes from 4 campuses in the United States and Puerto Rico participated in data collection (performance tests, surveys and focus group interviews).…
Descriptors: Academic Achievement, Educational Environment, Performance Tests, Biology
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Lang, Roselynn; McNaught, Keith – Journal of International Education in Business, 2013
Purpose: Capstone subjects which link students approaching graduation with significant experiential learning and relevant industry placements, have the potential to be very valuable to students. This is particularly evident if they are able to critically reflect on the experience. In light of this, the School of Business at the University of Notre…
Descriptors: Experiential Learning, Foreign Countries, Learning Experience, Reflective Teaching
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Gomez, Jorge E.; Huete, Juan F.; Hernandez, Velssy L. – IEEE Transactions on Learning Technologies, 2016
The dynamics of the world today demands a change in traditional education paradigms to enable the creation of more efficient learning environments, where students will learn more effectively and will play a more active role in their education. They should interact with the knowledge at anytime-anywhere. In order to tackle this problem we should…
Descriptors: Active Learning, Telecommunications, Handheld Devices, Intelligent Tutoring Systems
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Glazewski, Krista D.; Shuster, Michèle; Brush, Thomas A.; Ellis, Andrea – Interdisciplinary Journal of Problem-based Learning, 2014
Socioscientific Inquiry (SSI) represents one approach designed to target interest and knowledge in science. In this context, students consider scientific issues that have social implications and require a range of trade-offs, concepts, and considerations in order to arrive at informed conclusions (Sadler, 2004). However, inquiry tasks in general…
Descriptors: Teacher Education, Graduate Study, Cooperation, Teaching Methods
Redmon, Stephen Thomas – ProQuest LLC, 2013
This multiple-case study explored the nature of the experiences of family members of service-disabled veterans who participated in the Entrepreneurship Bootcamp for Veterans Family Program (EBV-F), an entrepreneurial learning and coaching program designed to assist family members of service-disabled veterans to support the discontinuous life…
Descriptors: Entrepreneurship, Veterans Education, Family Programs, Transformative Learning
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Sullivan, Kevin; Marshall, Kevin; Tangney, Brendan – Journal of Information Technology Education: Innovations in Practice, 2015
This research study explores peer teaching and learning without a domain expert teacher, within the context of an activity where teams of second level students (~16 years old) are required to create a learning experience for their peers. The study looks at how participants would like to be taught and how they would teach their peers if given the…
Descriptors: Peer Teaching, Secondary School Students, Workshops, Learning Experience
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Urias, David; Wartman, Joseph; Gallagher, Patricia – Journal of STEM Education: Innovations and Research, 2012
Undergraduate research experiences can be highly effective in motivating students to pursue advanced degrees in the fields of science, technology, engineering and mathematics (STEM). An important task for those who oversee undergraduate research programs is to determine if, in addition to producing quality research, the program is achieving its…
Descriptors: Engineering, Engineering Education, Undergraduate Students, Undergraduate Study
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McMillan, Dorothy J.; Walsh, Glenda; Gray, Colette; Hanna, Karen; Carville, Sheelagh; McCracken, Owen – Professional Development in Education, 2012
This paper examines the effectiveness of a professional development model (PDM) devised as part of a research project carried out to support early childhood professionals in Ireland in enhancing their pedagogy. The PDM was constructed on a socio-cultural theoretical framework whereby Vygotsky's zone of proximal development was applied in the…
Descriptors: Diaries, Foreign Countries, Learning Experience, Professional Development
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Polanco-Bueno, Rodrigo – Higher Learning Research Communications, 2013
This case study reports on a teacher training experience for college professors in which participants were trained, taking advantage of technological tools, in two main teaching competences. First, professors were trained to use technology to enrich students' learning outcomes. Second, they applied strategies of significant learning in the design…
Descriptors: Electronic Publishing, Web Sites, Teacher Education Programs, College Faculty
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Mintz, Keren; Tal, Tali – Journal of Biological Education, 2013
Education for sustainability (EfS) in higher education is an emerging specialisation within the general field of EfS. EfS encompasses cognitive, affective and behavioural aspects, and aims at enhancing a variety of learning outcomes in these domains and reaching students from all programmes. One of the main challenges for higher education…
Descriptors: Higher Education, Sustainability, Case Studies, Mixed Methods Research
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Iarussi, Melanie H.; Tyler, Jessica M.; Littlebear, Sarah; Hinkle, Michelle S. – Professional Counselor, 2013
Motivational interviewing (MI), a humanistic counseling style used to help activate clients' motivation to change, was integrated into a basic counseling skills course. Nineteen graduate-level counseling students completed the Counselor Estimate of Self-Efficacy at the start and conclusion of the course. Significant differences were found between…
Descriptors: Interviews, Motivation Techniques, Counseling Techniques, Self Efficacy
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