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Jason K. McDonald; Jonathan Balzotti; Melissa Franklin; Jessica Haws; Jamin Rowan – International Journal of Designs for Learning, 2023
In this design case, we report our design and playtest of a form of alternative reality, educational simulation that we call a playable case study (PCS). One of the features that make our simulations unique is how they are designed to implement a principle called This Is Not a Game, or TINAG, meaning that the affordances we design into the…
Descriptors: Computer Simulation, Program Design, Program Development, Barriers
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Gibson, Nancy; Rayburn, William; Campbell, Tracie; Bhatt, Parishweta; Loftus, Anna; Duncan, Loretia – Online Journal of Distance Learning Administration, 2020
This case study describes a collaborative process by various teaching and distance support units to create and run a Massive Open Online Course (MOOC) in the subject of Leadership. Whereas typical collaboration arrangements in the literature involve partnerships of various teaching and support units, the collaboration of course developer,…
Descriptors: Online Courses, Teacher Collaboration, Distance Education, Program Development
Gregg B. Dionne; Katie Sloan; Georgina E. Wilson – Education Leadership Review, 2022
Student voice related to assessment, particularly in graduate educational leadership preparation programs, can be a powerful source of data to inform program development and implementation. This case study explores student experience and attitude toward assessment in two graduate level educational leadership programs at a midwestern university in…
Descriptors: Student Attitudes, Program Design, Instructional Leadership, Graduate Students
Thompson, Brad – ProQuest LLC, 2017
This Educational Leadership Portfolio (ELP) documents my exploratory study of the feasibility of developing a new associate level (A.A.S) degree program. While this study and plan is designed to serve as a guide for any two-year or community college thinking of developing such a program, many of the artifacts in this study are written specifically…
Descriptors: Community Colleges, Associate Degrees, Feasibility Studies, Program Development
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Niemeyer, Dodie J.; Gerber, Hannah R. – Educational Media International, 2015
Collaborative learning environments found with gaming communities can provide excellent structures to study the way that learners act within informal learning environments. For example, many of these gaming communities encourage gamers to create videogames and virtual world walkthroughs and commentaries. Walkthroughs and commentaries provide…
Descriptors: Informal Education, Educational Games, Computer Games, Communities of Practice
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Kibirige, Israel; Maponya, David – Journal of Turkish Science Education, 2021
Practical work is critical to understanding science concepts. A case study was carried out to understand teachers' perceptions regarding practical work in Mankweng Circuit, South Africa. Four Grade 11 Physical Science teachers from different high schools were purposively selected. Data were collected through interviews, classroom observations, and…
Descriptors: Science Teachers, Teacher Attitudes, Educational Policy, Portfolios (Background Materials)
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Khatri, Raina; Henderson, Charles; Cole, Renée; Froyd, Jeffrey E.; Friedrichsen, Debra; Stanford, Courtney – Physical Review Physics Education Research, 2016
The physics education research community has produced a wealth of knowledge about effective teaching and learning of college level physics. Based on this knowledge, many research-proven instructional strategies and teaching materials have been developed and are currently available to instructors. Unfortunately, these intensive research and…
Descriptors: Adoption (Ideas), Educational Innovation, Models, Success
Fischer, Heather A. – ProQuest LLC, 2017
Citizen Science programs create a bi-directional flow of knowledge between scientists and citizen volunteers; this flow democratizes science in order to create an informed public (Bonney et al. 2014; Brown, Kelly, and Whitall 2014). This democratization is a fundamental part of creating a science that can address today's pressing environmental,…
Descriptors: Tourism, Design, Program Development, Science Education
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Laakso, Mikko-Jussi; Kaila, Erkki; Rajala, Teemu – Education and Information Technologies, 2018
Automatically assessed exercises with immediate feedback can be a powerful tool for enhancing the effectiveness of education. In this article, we discuss the design and implementation of a collaborative learning tool called ViLLE. The design is based on experiences gathered from a previously developed and thoroughly researched visualization tool.…
Descriptors: Feedback (Response), Cooperative Learning, Visualization, Design
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Georgiou, Helen; Sharma, Manjula; Ling, Amanda – Innovations in Education and Teaching International, 2018
Peer Review of Teaching (PRT) programmes have been implemented in the Higher Education context to ensure teaching is a collaborative, evolving and inspiring activity in an era of ever shrinking resources. These programmes are reported to have many benefits but are notoriously difficult to implement and even more difficult to sustain, with research…
Descriptors: Case Studies, STEM Education, Interviews, Active Learning
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Msiza, Gloria Maite; Malatji, Khashane Stephen; Mphahlele, Lydia Kgomotso – Electronic Journal of e-Learning, 2020
An e-Learning project has been rolled out in Gauteng schools in an attempt to improve the quality of education and move towards paperless classrooms. The purpose of this study was to investigate the challenges faced by Tshwane South Secondary Schools associated with the implementation of the e-Learning project with a view to suggest possible…
Descriptors: Program Implementation, Instructional Design, School Administration, Case Studies
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Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
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Vicente, Aileen Joan; Tan, Tiffany Adelaine; Yu, Alvin Ray – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This study was aimed at enhancing students' learning of software engineering methods. A collaboration between the Computer Science, Business Management, and Product Design programs was formed to work on actual projects with real clients. This interdisciplinary form of collaboration simulates the realities of a diverse Software…
Descriptors: Interdisciplinary Approach, Computer Science Education, Engineering Education, Business Administration Education
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Prins, Renate; Avraamidou, Lucy; Goedhart, Martin – Educational Media International, 2017
Grounded within literature pointing to the value of narrative in communicating scientific information, the purpose of this study was to examine the use of stories as a tool for teaching about natural selection in the context of school science. The study utilizes a mixed method, case study approach which focuses on the design, implementation, and…
Descriptors: Story Telling, Evolution, Science Instruction, Teaching Methods
Lim, Cheolil; Kim, Sunyoung; Kim, Mihwa; Han, Songlee; Seo, Seungil – International Association for Development of the Information Society, 2014
This research, based on the case study of edX at Seoul National University, which is running Korea's first Massive Open Online Courses (MOOCs), discussed and proposed the roles of principal facilitators, the process, and the relationships among various facilitators in selecting, designing, opening and administrating MOOCs classes. Researches on…
Descriptors: Foreign Countries, Case Studies, Online Courses, Facilitators (Individuals)
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