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Starke, Jeffrey A.; Butkus, Michael A. – Journal of Civil Engineering Education, 2024
Universities employ numerous approaches to integrate ethics into programs of study that can range from faculty-led case studies integrated into course curricula (distributed model) to standalone ethics courses (consolidated model). The approach described here enhanced a distributed model in which several courses are assigned responsibility to…
Descriptors: Ethics, Problem Solving, Case Studies, Role Playing
Greeley-Bennett, Catherine – ProQuest LLC, 2016
The purpose of this study was to examine the effect of a literacy-based intervention on the conventional pretend play skills of preschool children who are visually impaired. The intervention involved experience books, real objects, story-reading, and role-play, which are common strategies used to teach children with visual impairments. A…
Descriptors: Literacy, Intervention, Imagination, Play
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Straussman, Jeffrey D. – Teaching Public Administration, 2016
Repertoire: (1) a stock of plays, dances, or pieces that a company or a performer knows or is prepared to perform. (2) the whole body of items that are regularly performed. (3) a stock of skills or types of behavior that a person habitually uses. [https://www.google.com/#q=definition+of+repertoire.] Assessing the impact of teaching on student…
Descriptors: Teaching Methods, Teaching Experience, Middle Management, Government Employees
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Cornelius, Sarah; Gordon, Carole; Harris, Margaret – International Review of Research in Open and Distance Learning, 2011
Role play activities provide opportunities for learners to adopt unfamiliar roles, engage in interactions with others, and get involved in realistic tasks. They are often recommended to foster the development of soft skills and a wider perspective of the world. Such activities are widely used as an online teaching approach, with examples ranging…
Descriptors: Role Playing, Computer Mediated Communication, Online Courses, Adult Education
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Hottecke, Dietmar; Henke, Andreas; Riess, Falk – Science & Education, 2012
This paper presents a rationale for utilizing HPS to teach physics and the NoS developed in the course of a project funded by the European Union. A core feature of this approach is formed by the development of historical case studies for the use in lessons. Furthermore, the learners' perspectives are explicitly taken into account. Teaching methods…
Descriptors: Foreign Countries, Program Descriptions, Program Effectiveness, Teaching Methods
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Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
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Lucia Y. Lu – International Education Studies, 2010
Clay's Reading Recovery has been one of the most effective one-to-one tutorial sessions. To make the daily lesson more interesting and fully engage the at-risk readers, the author modified Clay's Reading Recovery Program by conceptualizing phonics and semiotics into early intervention. In this case study, three at-risk first graders formed an…
Descriptors: Early Intervention, Phonics, Semiotics, Tutoring
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Riddle, Matthew D. – ALT-J: Research in Learning Technology, 2009
This article undertakes a detailed case study of "The Campaign", a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, employing an interpretive approach…
Descriptors: Program Effectiveness, Communications, Social Theories, Educational Strategies
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Lemanek, Kathleen L.; Gresham, Frank M. – School Psychology Review, 1984
The purpose of this study was to test the effectiveness of social skills training for improving the social behaviors of a 17-year-old deaf female. The results suggests that social skills training is a viable behavioral intervention with deaf students. (BW)
Descriptors: Case Studies, Deafness, High Schools, Interpersonal Competence
Randall, John S. – Training and Development Journal, 1978
Discusses guidelines for using various teaching methods: (1) lecture, (2) discussion, (3) demonstration-performance, (4) dramatization, (5) role-play, and (6) problem situation or case studies. Reviews the strengths and weaknesses of each method. Also suggests determinants for the selection of methods. (CSS)
Descriptors: Case Studies, Demonstrations (Educational), Discussion (Teaching Technique), Dramatic Play
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Jones, Ann; Selby, Carolyn – Journal of Computing in Childhood Education, 1997
Uses case studies to assess extent to which the "Bubble Dialogue," an application supporting role-play within a comic strip environment, helps abused, adopted, and foster children express feelings, reflect, and debate pertinent issues. Study of the application with comparison group in primary school provides baseline data. Issues arising…
Descriptors: Adopted Children, Case Studies, Child Abuse, Children
Rylatt, Alastair; Lohan, Kevin – 1997
This book, which is intended as a comprehensive practical reference source for training professionals, consultants, and managers, examines emerging trends in training and explains how to get training results in the workplace by using various educational strategies and advanced training methods. The following are among the topics discussed:…
Descriptors: Adult Education, Case Studies, Check Lists, Classroom Techniques
Rossiter, Marsha – 2002
Increasingly, adult educators are using narrative and stories for many reasons, including their deep appeal, satisfaction, and cultural transcendence. As a fundamental structure of human meaning making narrative is a valuable classroom tool in that it can enable students to understand life events, personal actions, and solidify identity formation.…
Descriptors: Adult Development, Adult Education, Adult Learning, Adult Students
Kerka, Sandra – 2001
Capstones are culminating experiences in which students synthesize subject-matter knowledge they have acquired, integrate cross-disciplinary knowledge, and connect theory and application in preparation for entry into a career. Capstone courses should be both a synthesis and a bridge to students' future after graduation. In career and technical…
Descriptors: Adoption (Ideas), Capstone Experiences, Case Studies, Classroom Techniques