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Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Bibi, Shaista; Khan, Shahadat Hossain – Australasian Journal of Educational Technology, 2017
In this paper, we discuss how a university lecturer (pseudonym: James) drew on his technological pedagogical and content knowledge (TPACK) when planning to integrate technology in teaching. The main purpose of the study was to use real-life planning observations to understand James's TPACK. The data were obtained through think-aloud sessions in…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning
Maloney, Katherine J. – ProQuest LLC, 2016
In times of exponential change, high quality, cost-effective teacher professional development is an urgent need that personal learning networks (PLNs) promise to address. The purpose of the qualitative case study was to (a) explore, understand, and describe how PreK-12 educators, who are members of The Educator's PLN and Classroom 2.0 communities,…
Descriptors: Communities of Practice, Faculty Development, Elementary Secondary Education, Elementary School Teachers
Bergeson, Kristi; Rosheim, Kay – International Journal of Education in Mathematics, Science and Technology, 2018
This study explored 6th grade students reading of science text on the iPad to better understand how students with varying strengths of comprehending text and current academic abilities interpret text on their iPads. Our study sample compared three students with strong reading scores based on informal reading inventories, standardized tests, and…
Descriptors: Elementary School Students, Grade 6, Technology Uses in Education, Handheld Devices
Beeson, Melissa Walker – ProQuest LLC, 2013
The purpose of this qualitative study was to examine the decisions three teachers made to integrate technology in technology-rich elementary classrooms. An additional purpose of this study was to understand how the teachers' beliefs about technology and their knowledge of content, pedagogy, technology, and learners influenced the decisions…
Descriptors: Teacher Attitudes, Technology Integration, Educational Planning, Lesson Plans
Hauge, Trond Eiliv – Technology, Pedagogy and Education, 2014
This paper demonstrates the need for taking a design perspective on teaching and learning in the study of the uptake and use of information and communication technologies (ICT) in education. It argues for the identification and scrutiny of designs for teaching and learning at the institutional level to overcome the contradictions that often arise…
Descriptors: Technology Uses in Education, Program Implementation, Instructional Design, Classroom Observation Techniques
Good, Judith; Howland, Katherine; Thackray, Liz – ALT-J: Research in Learning Technology, 2008
There is a growing use of immersive virtual environments for educational purposes. However, much of this activity is not yet documented in the public domain, or is descriptive rather than analytical. This paper presents a case study in which university students were tasked with building an interactive learning experience using Second Life as a…
Descriptors: Problem Based Learning, Virtual Classrooms, Learning Experience, Internet