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Showing 1 to 15 of 35 results Save | Export
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Song, Kim; Kim, Sujin; Zhao, Yuyang – TESOL Journal, 2020
This qualitative case study examined how creativity was manifested in a technology-mediated online TESOL practicum course with six in-service teachers in a midwestern U.S. teacher education program. The study defines creativity as ability to explore, adapt, take risks, collaborate, communicate, reflect on, and innovate with novel, unpredictable,…
Descriptors: Creativity, Online Courses, Practicums, Case Studies
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LeBard, Rebecca J.; Hibbert, D. Brynn; Quinnell, Rosanne – Teaching Science, 2017
New and emerging digital technologies are making an impact on how we practice science, and this has implications on how we teach science. We introduce the concept of the Electronic Laboratory Notebook (ELN) as used in the research environment and describe how we have implemented this as a tool for providing undergraduate science students with an…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Undergraduate Students
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Tumelius, Riikka; Kuure, Leena – Research-publishing.net, 2017
Being a language teacher in the modern world requires sensitivity to complexity, which may pose challenges for student teachers and teachers in the field accustomed to classroom-based learning and teaching. This study examines how language students are managing complex pedagogic situations in a technologyrich environment while exploring new ways…
Descriptors: Second Language Instruction, Case Studies, English (Second Language), Grade 5
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Kim, Daesang; Ruecker, Daniel; Kim, Dong-Joong – International Journal of Mobile and Blended Learning, 2017
The purpose of this study was to investigate the benefits of learning with mobile technology for TESOL students and to explore their perceptions of learning with this type of technology. The study provided valuable insights on how students perceive and adapt to learning with mobile technology for effective learning experiences for both students…
Descriptors: Learning Experience, Handheld Devices, Electronic Learning, Second Language Learning
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Krasny, Marianne E.; DuBois, Bryce; Adameit, Mechthild; Atiogbe, Ronnie; Alfakihuddin, Muhammad Lukman Baihaqi; Bold-erdene, Tergel; Golshani, Zahra; González-González, Rodrigo; Kimirei, Ishmael; Leung, Yamme; Shian-Yun, Lo; Yao, Yue – Online Learning, 2018
Social support and face-to-face learning may enhance outcomes for students who face barriers in accessing Massive Open Online Courses (MOOCs). This study investigated how self-identified volunteer leaders guide and foster interactions among small groups of students who face technical and conceptual barriers in accessing MOOC content. Several…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Pifarré, Manoli; Martí, Laura; Cujba, Andreea – International Association for Development of the Information Society, 2015
This paper explores the effects of a technology-enhanced pedagogical framework on collaborative creativity processes. The pedagogical framework is built on socio-cultural theory which conceptualizes creativity as a social activity based on intersubjectivity and dialogical interactions. Dialogue becomes an instrument for collaborative creativity…
Descriptors: Technology Uses in Education, Educational Technology, Case Studies, Creativity
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Abdekhodaee, Amir; Chase, Anne-Marie; Ross, Bella – Australasian Journal of Educational Technology, 2017
Technology is recognised as playing a part in the changing landscape in higher education; altering delivery modes and providing flexible opportunities for learning. Research into the use of wikis has shown that they provide many opportunities for student learning and the development of twenty-first century skills, however, there has been limited…
Descriptors: Benchmarking, Feedback (Response), Web 2.0 Technologies, Accountability
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Pilten, Pusat; Pilten, Gulhiz; Sahinkaya, Nihan – Journal of Education and Training Studies, 2017
The purpose of the present research is studying the effects of information and communication technologies (ICT) assisted project based learning practices on ICT integration skills of pre-service classroom teachers. The research adopted a mixed method. The quantitative dimension of the research was designed with pre-test-post-test control groups.…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Preservice Teachers
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Maher, Damian; Twining, Peter – Educational Research, 2017
Background: The use of 1:1 and Bring Your Own Device strategies in schools is in its infancy and little is known about how mobile devices such as tablets are being used to support educational practice. Purpose: In this article, two suburban primary schools in Sydney, Australia were focused on with an aim to understand how mobile device strategies…
Descriptors: Foreign Countries, Primary Education, Suburban Schools, Handheld Devices
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Smith, Philippa K.; Grant, Lynn; Conway, Clare; Narayan, Vickel – International Journal of Mobile and Blended Learning, 2016
Incorporating new media technologies that enable mobile learning to be part of educational practice poses challenges to those used to teaching in a traditional classroom environment. In this article three lecturers and a learning advisor from a New Zealand university reflect on their experiences in the progressive redesign of a Bachelor of Arts…
Descriptors: Electronic Learning, Handheld Devices, Multimedia Materials, Student Projects
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Gardner, Joel; Bennett, Patrick A.; Hyatt, Niccole; Stoker, Kevin – Online Journal of Distance Learning Administration, 2017
Higher education is undergoing great changes that require universities to adapt quickly, and making these changes can be difficult. One discipline that can aid in executing change is project management, which has developed a set of clear processes and strategies for completing initiatives quickly and effectively. Several authors have identified…
Descriptors: Higher Education, Instructional Design, Case Studies, Student Projects
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Aktümen, Muharrem; Yildiz, Avni – Malaysian Online Journal of Educational Technology, 2016
One of the definitions of mathematics is that it is "a science of patterns and themes". Within the scope of this definition, the current software technology facilitates the creation of visuals and patterns. Thus, GeoGebra software was used. The study was carried out in two stages. In the first stage, the Dynamic Geometry Software and the…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Technology Uses in Education
Owens-Hartman, Amy R. – ProQuest LLC, 2015
The purpose of this case study was to examine student technology choices when given the freedom to choose technology devices to complete a project-based learning activity in a content area of study. The study also analyzed factors affecting technology choice as well as how technology proficiency scores aligned to technology choices. Patterns and…
Descriptors: High School Students, Technology Uses in Education, Preferences, Case Studies
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Lorenzo-Zamorano, Susana – Research-publishing.net, 2015
This article is based on a case study I presented at the elearning Symposium 2014 and focuses on an undergraduate project which had received the Teaching Enhancement and Student Success Fund at the University of Manchester two years before. The project was conceived as an outreach activity complementing the final year core language classes and…
Descriptors: Foreign Countries, Case Studies, Undergraduate Study, Student Projects
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Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
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