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Peck, Craig; Mullen, Carol A.; Lashley, Carl; Eldridge, John A. – AASA Journal of Scholarship & Practice, 2011
In this evidence-based practice article the authors investigate the challenges that leaders (administrators, staff, and teachers) face in high schools where personnel navigate technology reform. We studied an American comprehensive high school within a large school district in southeastern United States. School administrators and teachers faced…
Descriptors: High Schools, Teaching Methods, Technology Education, Technology Planning
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Cobb, Chris – Perspectives: Policy and Practice in Higher Education, 2012
Most UK universities can trace their current management information systems back to significant investments made in the 1990s, largely fuelled by concerns about the millenium bug and a change from character interfaces to graphical user interfaces following the introduction of the personal computer. It was during this period that institutions also…
Descriptors: Management Information Systems, Foreign Countries, Computer Interfaces, Technology Uses in Education
Kolderie, Ted; McDonald; Tim – Information Technology and Innovation Foundation, 2009
In recent years, the information technology (IT) revolution has transformed American industry--leading to new types of work processes and business organizations, and increased productivity and consumer innovations--but by and large, this game-changer has bypassed America's schools. Virtually all K-12 schools in the country are connected to the…
Descriptors: School Restructuring, Elementary Secondary Education, Information Technology, Educational Change
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Jones, Greg; Kalinowski, Kevin – Innovate: Journal of Online Education, 2006
The integration of video games in the classroom continues to be a topic for educators and researchers alike. Yet despite the dialogue, widespread integration of this technology has yet to occur. To help remedy this situation, Greg Jones and Kevin Kalinowski propose the establishment of an online, open community designated to explore and develop…
Descriptors: Video Games, Educational Technology, Technology Integration, Technology Uses in Education