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Van Camp, Carole M.; Batchelder, Sydney R.; Irwin Helvey, Casey – Journal of Applied Behavior Analysis, 2022
Children should engage in 1 hr/day of moderate-to-vigorous physical activity (MVPA) that results in increased heart rates (HRs) (CDC, 2022). However, precise individualized HR criteria for MVPA are not provided, and it is unclear whether observed behaviors classified as MVPA are associated with elevated HRs indicative of MVPA. The current study…
Descriptors: Metabolism, Physical Activity Level, Identification, Classification
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Normand, Matthew P.; Burji, Carla – Journal of Applied Behavior Analysis, 2020
The Step it UP! Game is an interdependent group reinforcement contingency based on the Good Behavior Game. We evaluated the effects of the Step it UP! Game on the number of steps taken by 3rd-grade students during physical-education (PE) classes at a local public elementary school. We divided the class into 2 teams and awarded a "Step it UP!…
Descriptors: Physical Education, Games, Game Based Learning, Physical Activity Level
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Zerger, Heather M.; Miller, Bryon G.; Valbuena, Diego; Miltenberger, Raymond G. – Journal of Applied Behavior Analysis, 2017
The purpose of this study was to evaluate the effects of student pairing and feedback during recess on children's step counts. During baseline, participants wore a sealed pedometer during recess. During intervention, we paired participants with higher step counts with participants with lower step counts. We encouraged teams to compete for the…
Descriptors: Physical Activities, Recess Breaks, Intervention, Feedback (Response)
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Fogel, Victoria A.; Miltenberger, Raymond G.; Graves, Rachel; Koehler, Shannon – Journal of Applied Behavior Analysis, 2010
Childhood obesity, which is due in part to lack of physical activity, is a serious concern that requires the attention of the behavioral community. Although excessive video game play has been noted in the literature as a contributor to childhood obesity, newer video gaming technology, called "exergaming", has been designed to capitalize…
Descriptors: Physical Education, Obesity, Physical Activities, Video Games