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Showing all 8 results Save | Export
Rua M. Williams – ProQuest LLC, 2020
Executive functions (EF) are a collection of cognitive domains governing task initiation, motor planning, attention, and goal-oriented action. Difficulties with EF have marked impacts on adaptive living skills, learning outcomes, and quality of life for people with cognitive and psychosocial disabilities, as well as the broader population. While…
Descriptors: Computer Simulation, Executive Function, Metacognition, Disabilities
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Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
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Reichle, Erik D.; Liversedge, Simon P.; Drieghe, Denis; Blythe, Hazel I.; Joseph, Holly S. S. L.; White, Sarah J.; Rayner, Keith – Developmental Review, 2013
Compared to skilled adult readers, children typically make more fixations that are longer in duration, shorter saccades, and more regressions, thus reading more slowly (Blythe & Joseph, 2011). Recent attempts to understand the reasons for these differences have discovered some similarities (e.g., children and adults target their saccades…
Descriptors: Child Development, Eye Movements, Reading Skills, Adults
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Bullens, Jessie; Igloi, Kinga; Berthoz, Alain; Postma, Albert; Rondi-Reig, Laure – Journal of Experimental Child Psychology, 2010
Navigation in a complex environment can rely on the use of different spatial strategies. We have focused on the employment of "allocentric" (i.e., encoding interrelationships among environmental cues, movements, and the location of the goal) and "sequential egocentric" (i.e., sequences of body turns associated with specific choice points)…
Descriptors: Navigation, Spatial Ability, Children, Age Differences
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Wiedenbauer, Gunnar; Jansen-Osmann, Petra – Brain and Cognition, 2006
The spatial knowledge of 18 children with spina bifida and 18 healthy control children (matched according to sex, age, and verbal IQ) was investigated in a computer-simulated environment. All children had to learn a route through a virtual floor system containing 18 landmarks. Controlling for cognitive abilities, the results revealed that children…
Descriptors: Congenital Impairments, Spatial Ability, Children, Computer Simulation
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
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Jansen-Osmann, Petra; Wiedenbauer, Gunnar – Environment and Behavior, 2004
Three experiments investigated the route-angularity effect, which is demonstrated when a greater number of turns along a route increases the estimated length. So far, a route-angularity effect has not been demonstrated in school-age children. Because of the lack of a developmental theory, this finding could only be explained by a minor control of…
Descriptors: Computation, Geographic Location, Cognitive Processes, Foreign Countries
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Crocker, D. M. E.; Turner, J. D. – Computers and Education, 1988
Outlines the development of a computer-based means of assessment and training for motorized wheelchair users. Programs designed to run on a BBC microcomputer that allow the ability of a severely handicapped person to be tested are explained; a joystick-controlled wheelchair simulation is described, and its use with children highlighted.…
Descriptors: Ability Identification, Children, Computer Graphics, Computer Simulation