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Jewoong Moon – ProQuest LLC, 2021
My dissertation examined the effect of adaptive prompts in virtual reality (VR) based social skills training on social skills of children with autism spectrum disorder (ASD). In my dissertation, adaptive prompts refer to an instructional technique to enhance social skill performance of children with ASD considering their emotional states. Despite…
Descriptors: Prompting, Cues, Computer Simulation, Interpersonal Competence
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Jyoti, Vishav; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2020
Children with autism spectrum disorder (ASD) are characterized by deficits in social communication, partly attributed to the inability to pick up cues from social partners using joint attention (JA) skill. These deficits have cascading adverse effects on language acquisition and the development of cognitive skills. Therapist-mediated JA…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Children
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Farran, Emily K.; Courbois, Yannick; Van Herwegen, Jo; Cruickshank, Alice G.; Blades, Mark – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
Typically developing (TD) 6-year-olds and 9-year-olds, and older children and adults with Williams syndrome (WS) navigated through brick-wall mazes in a virtual environment. Participants were shown a route through three mazes, each with 6 turns. In each maze the floor of each path section was a different colour such that colour acted as an…
Descriptors: Children, Adults, Congenital Impairments, Genetic Disorders
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Dixon, Matthew L.; Zelazo, Philip David; De Rosa, Eve – Developmental Science, 2010
Visual scenes contain many statistical regularities such as the likely identity and location of objects that are present; with experience, such regularities can be encoded and can ultimately facilitate the deployment of spatial attention to important locations. Memory-guided attention has been extensively examined in adults with the "contextual…
Descriptors: Computer Simulation, Context Effect, Models, Memory
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Johnson, Taylor E.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2009
Past research has demonstrated a transformation of stimulus functions under similar conditions using gambling tasks and adults (e.g., Zlomke & Dixon, 2006), and the present study attempted to extend this research. Experimenters exposed 7 children (ages 7 to 10 years) to a simulated board game with concurrently available dice differing only by…
Descriptors: Cues, Addictive Behavior, Children, Discrimination Learning