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Lauren C. Pagano; Riley E. George; David H. Uttal; Catherine A. Haden – Child Development, 2024
This study addressed whether combining tinkering with digital storytelling (i.e., narrating and reflecting about experiences to an imagined audience) can engender engineering learning opportunities. Eighty-four families with 5- to 10-year-old (M = 7.69) children (48% female children; 57% White, 11% Asian, 6% Black) watched a video introducing a…
Descriptors: Children, Engineering Education, Object Manipulation, Educational Technology
Monteiro, Marta; Ricard, Richard J.; Ratanavivan, Wannigar – Journal of Research in Childhood Education, 2022
This pilot study explored the impact of an eight-session attentional skills training (AST) program for elementary-age school children. Twenty-four students, 3rd through 6th grade, participated in guidance sessions involving exposure to mindfulness exercises and video gaming activities designed to challenge visual attention, memory, and…
Descriptors: Metacognition, Video Games, Elementary School Students, Pilot Projects
Diamond, Adele – ZERO TO THREE, 2014
Executive functions enable children to pay attention, follow instructions, apply what they have learned, have those "aha!" moments in which they grasp how multiple facts interrelate, think of creative solutions, obey social norms such as waiting their turn and not butting in line or jumping out of their seat, mentally construct a plan,…
Descriptors: Executive Function, Attention, Child Development, Infants
Whitney, Anne Elrod – English Education, 2011
School is sometimes framed as a place for preparing, a place for becoming college and career ready. At times this approach positions school as an important space "within" the world of college and careers, envisioned perhaps as Dewey imagined it, as a safe place to try things, a space where real work of participation in society could be done but in…
Descriptors: Educational Practices, Relevance (Education), School Role, Children
Sommerville, Jessica A.; Hammond, Amy J. – Developmental Psychology, 2007
Children often overestimate their contribution to collaborative activities. Across 2 studies, the authors investigated whether this memory bias supports internalization of the actions of others in the context of joint exchanges. After taking turns with (high collaborative condition; Studies 1 and 2) or working independently of (low collaborative…
Descriptors: Learning Activities, Group Activities, Cooperation, Design
Burcham, Nancy – Day Care and Early Education, 1980
Descriptors: Children, Games, Learning Activities, Memory