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Köse, Barkin; Sahin, Sedef; Temizkan, Ege; Galipoglu, Hasan; Karabulut, Erdem; Aki, Esra – Journal of Occupational Therapy, Schools & Early Intervention, 2022
Investigating the effects of the special education support program (SESP) and visual-praxis-based occupational therapy program (VPBOTP) on visual perception skills of children with developmental dyslexia (DD). A time-series quasi-experimental design with two stages was used. The first stage included visual perception assessments of children with…
Descriptors: Intervention, Visual Perception, Perceptual Development, Children
Minxin Cheng – ProQuest LLC, 2024
Background: Autism spectrum disorder and cerebral palsy are prevalent neurodevelopmental disorders. Autistic individuals or individuals with cerebral palsy often struggle with sensory processing that further impacts movement execution. Immersive virtual reality (VR) is a promising assessment and intervention modality to promote motor learning in…
Descriptors: Autism Spectrum Disorders, Cerebral Palsy, Neurodevelopmental Disorders, Computer Simulation
Feldman, Jacob I.; Dunham, Kacie; DiCarlo, Gabriella E.; Cassidy, Margaret; Liu, Yupeng; Suzman, Evan; Williams, Zachary J.; Pulliam, Grace; Kaiser, Sophia; Wallace, Mark T.; Woynaroski, Tiffany G. – Journal of Autism and Developmental Disorders, 2023
Differences in audiovisual integration are commonly observed in autism. Temporal binding windows (TBWs) of audiovisual speech can be trained (i.e., narrowed) in non-autistic adults; this study evaluated a computer-based perceptual training in autistic youth and assessed whether treatment outcomes varied according to individual characteristics.…
Descriptors: Autism Spectrum Disorders, Children, Adolescents, Young Adults
Ren, Xiaoyu; Li, Jie; Liu, Jinqiu; Liu, Duo; Zhao, Jing – Annals of Dyslexia, 2023
Within the framework of the theory of visual attention (TVA), the visual attention span (VAS) deficit among individuals with developmental dyslexia has been ascribed to the problems entailed by bottom-up (BotU) and top-down (TopD) attentional processes. The former involves two VAS subcomponents: the visual short-term memory storage and perceptual…
Descriptors: Foreign Countries, Visual Perception, Attention Span, Dyslexia
Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
Young, Robyn L.; Posselt, Miriam – Journal of Autism and Developmental Disorders, 2012
Data from two groups of children who were randomly allocated to those groups showed that the ability of children with ASD to identify and label basic and complex facial expressions following a 3-week home based DVD intervention significantly improved when viewing "The Transporters" DVD. Improvements in emotion recognition appear related to the…
Descriptors: Video Technology, Autism, Pervasive Developmental Disorders, Children
Melby-Lervag, Monica; Hulme, Charles – Developmental Psychology, 2013
It has been suggested that working memory training programs are effective both as treatments for attention-deficit/hyperactivity disorder (ADHD) and other cognitive disorders in children and as a tool to improve cognitive ability and scholastic attainment in typically developing children and adults. However, effects across studies appear to be…
Descriptors: Verbal Ability, Cognitive Ability, Attention Deficit Hyperactivity Disorder, Age Differences
Inman, Dean P.; Loge, Ken; Cram, Aaron; Peterson, Missy – Journal of Special Education Technology, 2011
This research project studied the effect that a technology-based training program, WheelchairNet, could contribute to the education of children with physical disabilities by providing a chance to practice driving virtual motorized wheelchairs safely within a computer-generated world. Programmers created three virtual worlds for training. Scenarios…
Descriptors: Memory, Assistive Technology, Physical Disabilities, Computer Simulation
Hamilton, Antonia F. de C.; Brindley, Rachel; Frith, Uta – Cognition, 2009
Evidence from typical development and neuroimaging studies suggests that level 2 visual perspective taking--the knowledge that different people may see the same thing differently at the same time--is a mentalising task. Thus, we would expect children with autism, who fail typical mentalising tasks like false belief, to perform poorly on level 2…
Descriptors: Autism, Perspective Taking, Program Effectiveness, Visual Perception
Caviola, Sara; Mammarella, Irene C.; Cornoldi, Cesare; Lucangeli, Daniela – International Electronic Journal of Elementary Education, 2009
The paper studies whether visuospatial working memory (VSWM) and, specifically, recall of sequential-spatial information, can be improved by metacognitive training. Twenty-two fourth-grade children were involved in seven sessions of sequential-spatial memory training, while twenty-four children attended lessons given by their teacher. The…
Descriptors: Metacognition, Visual Perception, Spatial Ability, Short Term Memory
Ross, Alan O. – 1973
Saccadic (small, rapid, and apparently involuntary) eye movements of 14 children (7- to 12-years-old) with reading difficulties and of 14 normal readers were compared before and after the problem readers underwent a 7-month individual tutoring program. At pretesting the problem readers showed a rate of eye movements that was markedly lower than…
Descriptors: Children, Exceptional Child Research, Eye Movements, Eyes