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Conradty, Cathérine; Sotiriou, Sofoklis A.; Bogner, Franz X. – Education Sciences, 2020
Many current curricula, in going beyond traditional goals, increasingly foster creativity in science classrooms, declaring creativity a core skill of the 21st century. For enhancing creativity in science classrooms, the subject Arts is considered to offer a potential way from STEM (Science, Technology, Engineering, Mathematics) to STEAM (STEM with…
Descriptors: Creativity, Art Education, STEM Education, Learning Modules
Hast, Michael; Howe, Christine – Journal of Science Education and Technology, 2013
Previous research indicates children reason in different ways about horizontal motion and motion in fall. At the same time, their understanding of motion down inclines appears to result from an interaction between horizontal and vertical motion understanding. However, this interaction is still poorly understood. Understanding of speed change may…
Descriptors: Scientific Concepts, Science Education, Elementary School Science, Age Differences
Jurd, Elizabeth – Primary Science Review, 2004
The purpose of this research was to discover whether the children (aged 9 to 11) were thinking while taking part in practical science activities. One method the author used was to video the activity and then watch the replay with each child in turn. She was then able to ask them what they had been thinking about at each stage. The majority of the…
Descriptors: Video Technology, Science Activities, Cognitive Processes, Writing (Composition)

Rieber, Lloyd P. – Journal of Educational Psychology, 1990
Effects of animated presentations and practice were studied in a computer-based science lesson involving 55 fourth graders and 64 fifth graders. Results suggest that animated graphics can promote learning, and they demonstrate successful application of interactive graphics in the design of cognitively based practice activities. (SLD)
Descriptors: Animation, Autoinstructional Aids, Children, Cognitive Processes