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Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Milligen, P. C.; McLaughlin, T. F. – B. C. Journal of Special Education, 1990
This study, involving a 10-year-old child with cerebral palsy and autism, found that the use of headphones resulted in an increase in on-task behavior whether stimuli were presented in an audiovisual mode, an audio-only mode, or a visual-only mode. Preference was for the auditory only or the mixed audiovisual stimuli. (DB)
Descriptors: Attention Control, Auditory Stimuli, Autism, Case Studies
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Groot, Alexia S.; De Sonneville, Leo M. J.; Stins, John F.; Boomsma, Dorret I. – Journal of Child Psychology and Psychiatry, 2004
Background: In this study several aspects of attention were studied in 237 nearly 6-year-old twin pairs. Specifically, the ability to sustain attention and inhibition were investigated using a computerized test battery (Amsterdam Neuropsychological Tasks). Furthermore, the Teacher's Report Form (TRF) was filled out by the teacher of the child and…
Descriptors: Twins, Reaction Time, Attention Deficit Disorders, Inhibition