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Learning & Leading with… | 4 |
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Guides - Classroom - Teacher | 4 |
Journal Articles | 4 |
Reports - Descriptive | 3 |
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Brown, Joan Marie – Learning & Leading with Technology, 1997
Describes four open-ended activities for students in grades 4-12 designed to encourage thought, discussion, and decision making in classes dealing with issues in ethics and technology. Provides teacher directions, describes activities, and outlines debriefing sessions for lessons in copyright infringement, network security, artificial…
Descriptors: Artificial Intelligence, Class Activities, Computer Networks, Computer Security
Albrecht, Bob; Firedrake, George – Learning & Leading with Technology, 1997
Defines terrestrial and Jovian planets and provides directions to obtain planetary data from the National Space Science Data Center Web sites. Provides "number-crunching" activities for the terrestrial planets using Texas Instruments TI-83 graphing calculators: computing volumetric mean radius and volume, density, ellipticity, speed,…
Descriptors: Aerospace Education, Class Activities, Data Analysis, Elementary Secondary Education
Boehm, Diann – Learning & Leading with Technology, 1997
Highlights the Internet Schoolhouse Web site and outlines a cross-curriculum (language arts, geography, social studies, health, art, and math) lesson plan for a grades K-3 telecommunications project in which students gather data about lost teeth and share tooth-fairy legends. Lists required hardware, software, and other materials and describes…
Descriptors: Art, Class Activities, Elementary Education, Fairy Tales
Ivers, Karen S. – Learning & Leading with Technology, 1997
Desktop Adventures are computer-based scenarios incorporating the standards of the National Council of Teachers of Mathematics for practicing problem solving across the curriculum suitable for whole class or cooperative group instruction. Reviews problem solving steps and approaches and describes introducing, creating, and extending desktop…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Literacy, Cooperative Learning