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du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2011
The aim of this paper is to introduce to the education community to a newly developed "Learner Centred Learning-By-Designing Extended Cyberhunts" (LCLBDEC) strategy for teaching and learning in schools. The main focus of the strategy is to enable learners to become designers of an educational tool which assists them to learn during the…
Descriptors: Foreign Countries, Misconceptions, Class Activities, Learning Strategies
Serim, Ferdi – Jossey-Bass, An Imprint of Wiley, 2012
This comprehensive book offers a practical pathway for developing twenty-first-century skills while simultaneously strengthening content-area learning. "Digital Learning" contains a wealth of research-based practices to integrate the International Society for Technology in Education (ISTE) National Education Technology Standards (NETS) for both…
Descriptors: Video Technology, Student Projects, Active Learning, Educational Technology
Coutinho, Clara; Mota, Pedro – Computers in the Schools, 2011
This article presents a report of a pedagogic experience carried out in a Portuguese 6th-grade music education class during the 2008-2009 school year. A podcast was created (www.podomatic.com) and several activities were developed, in classroom context, taking advantage of the tool's potential for teaching and learning. Although the podcast was…
Descriptors: Foreign Countries, Music Education, Informal Education, Music
Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Marketing Education Review, 2011
This paper explores the use of simulations in virtual reality to teach students the fundamental processes behind retailing and product development. The project described involved one class of students who developed their own clothing lines of "virtual merchandise." A second class of students then "purchased" the wholesale…
Descriptors: Retailing, Clothing, Cooperative Learning, Student Projects
Lehman, Carol M.; DuFrene, Debbie D.; Lehman, Mark W. – Business Communication Quarterly, 2010
The millennial generation embraces new technologies as a natural way of accessing and exchanging information, staying connected, and having fun. YouTube, a video-sharing site that allows users to upload, view, and share video clips, is among the latest "cool" technologies for enjoying quick laughs, employing a wide variety of corporate activities,…
Descriptors: Class Activities, Critical Thinking, Ethics, Video Technology
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement
Heck, Andre – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2009
Technology offers ample opportunities to bring reality into the classroom. Students and teachers nowadays have many tools to work in an authentic way with real data in mathematics and science education. However, much research and development are still needed to create a consistent learning trajectory out of the many exciting single activities.…
Descriptors: Research Needs, Research Projects, Secondary School Students, Class Activities
Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers
Pinney, Steven – Instructor, 1991
Describes the "kids2kids Writing Circle," a national electronic writing project inspired by an elementary teacher who interested his students in writing by sending their work to another class electronically. Information on necessary equipment, how to participate, and how to register with the electronic mail network is included. (SM)
Descriptors: Class Activities, Computer Assisted Instruction, Electronic Mail, Elementary Education

Brothen, Thomas – Journal of Developmental Education, 1992
Describes the use of learning groups and computer-assisted instruction in introductory psychology classes at the University of Minnesota's General College, focusing on such applications as student psychology projects, study guide exercises, homework assessment, matching exercises, weekly quizzes, and practice materials. (DMM)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Assisted Testing, Courseware
Scott, Jane – School Library Media Activities Monthly, 1996
Provides examples of Internet lessons for elementary school students using electronic mail. Projects include sending messages to a listserv to ask schools to send temperature reports; seeking contacts at a school where a story took place; assembling a list of spring-related words and pictures; and soliciting greetings for a school's anniversary.…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Mediated Communication, Electronic Mail
Guzdial, Mark – 1994
Computational science includes the use of computer-based modeling and simulation to define and test theories about scientific phenomena. The challenge for educators is to develop techniques for implementing computational science in the classroom. This paper reviews some previous work on the use of simulation alone (without modeling), modeling…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Science, Computer Simulation
Brown, Cindy A. – Learning & Leading with Technology, 1998
Shows how the "Kid Pix" software and a single multimedia computer can aid classroom instruction for kindergarten through second grade. Topics include using the computer as a learning center for small groups of students; making a "Kid Pix" slide show; using it as an electronic chalkboard; and creating curriculum-related…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Graphics, Computer Software
Crotchett, Kevin R. – 1997
This book is a step-by-step guide to the Internet, suggesting creative K-12 classroom projects ranging from one of the most basic Internet functions, e-mail, to one of the more difficult, writing World Wide Web homepages. Intervening chapters describe projects using Usenet Newsgroups, File Transfer Protocols (FTP), Gopher, Veronica, the World Wide…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Literacy, Educational Technology
Lake, Dan – Computing Teacher, 1989
Describes projects developed through the Long Distance Learning Network (LDLN) that experimented with using telecommunications in classrooms in the United States and in other countries. A creative writing project involving elementary school students in the United States, Canada, and Australia is described, and a seventh-grade geography project is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Creative Writing
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