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Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Holmes, Helen – Grade Teacher, 1972
The author describes an eight day program at forty-five minutes a day designed to introduce concepts of computer programming and simply describe how a computer operated. Detailed lesson plans are outlined. (MS)
Descriptors: Class Activities, Computer Science Education, Educational Games, Science Instruction
Ahl, David H. – 1974
Written for secondary students, this booklet provides an introduction to several computer-related concepts through a set of six classroom games, most of which can be played with little more than a sheet of paper and a pencil. The games are: 1) SECRET CODES--introduction to binary coding, punched cards, and paper tape; 2) GUESS--efficient methods…
Descriptors: Class Activities, Computer Programs, Computer Science Education, Computers
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Rubenstein, Rheta N. – Mathematics Teaching in the Middle School, 1996
Describes the function game, or input-output game, and its benefits. One person is the computer and thinks of a rule. Classmates give input values and the computer gives the corresponding output. The object is to guess the rule. Benefits include the use of mental mathematics, problem solving, communication opportunities, and fostering key ideas,…
Descriptors: Class Activities, Computer Science Education, Cooperative Learning, Educational Games