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Yagcioglu, Ozlem – Online Submission, 2022
Learning and teaching second language skills requires many different techniques and approaches. In the modern world, students have many opportunities to learn many different languages with the help of technology and with the help of many different modern and traditional approaches. Embodied cognition approach plays a great role in second language…
Descriptors: Schemata (Cognition), Second Language Learning, Second Language Instruction, Class Activities
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Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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King, Albert S. – Bulletin of the Association for Business Communication, 1992
Explains what software manufacturers are doing to combat software piracy, recommends how managers should deal with this problem, and provides a role-playing exercise to help students understand the issues in software piracy. (SR)
Descriptors: Business, Business Communication, Class Activities, Computer Software
Casella, Vicki – Instructor, 1988
Using three new computer software programs in conjunction with role playing and class discussion, teachers introduce students to the stock market, Wall Street, economics, and business while simultaneously teaching computer applications. Each program and its classroom application are discussed; companies to contact are listed. (JL)
Descriptors: Business Cycles, Class Activities, Computer Simulation, Computer Software
Beil, Don, Ed. – 1989
Intended for a broad spectrum of teachers using or considering using computers networks for written interaction, this teacher's guide presents techniques and behaviors that encourage and support learning on a computer classroom environment. The 21 essays that make up the book are written by people involved in the ENFI (Electronic Networks For…
Descriptors: Annotated Bibliographies, Class Activities, Computer Networks, Computer Software
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Gray, Susan H. – Teaching Sociology, 1989
Describes a computer-based learning package designed to introduce students to concepts and controversies surrounding the social problem of poverty in the United States and to familiarize them with public policies concerning that problem. Use of the "Poverty Game" is discussed and information concerning cost and availability of software…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games