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Amy Shannon Cook; Steven P. Dow; Jessica Hammer – Grantee Submission, 2017
Classroom role-play is an interactive learning technique with a long history of success, but current attempts to augment it with technology limit the very interactions that make this technique successful. For example, digital roleplay games often engage individual students at a computer, rather than creating rich social interactions among…
Descriptors: Technology Uses in Education, Educational Games, Role Playing, Educational Technology
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Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
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Peeples, Jennifer; Hall, Bradford J.; Seiter, John S. – Communication Teacher, 2012
Although Western cultures tend to view dolphins as friendly and benevolent, in Japanese fishing communities, "iruka" (dolphins) are often viewed as food or pests. These perspectives have led to intense conflicts between Japanese fishermen and activists from the west. This article presents an exercise that simulates intercultural conflict by asking…
Descriptors: Intercultural Communication, World Views, Ethnic Groups, Conflict
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Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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Thorson, James T.; Berkson, Jim; Murphy, Brian – Journal of Natural Resources and Life Sciences Education, 2010
Managing fish resources in the ocean, known as marine fisheries management, often involves disagreement among many groups of people: commercial fishers, recreational anglers, national and local conservationists, and several branches of government. While managing marine fisheries in federal waters, the federal government must rebuild marine fish…
Descriptors: Conservation (Environment), Court Litigation, Role Playing, Controversial Issues (Course Content)
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Kleiman, Lawrence S.; Benek-Rivera, Joan – Business Communication Quarterly, 2010
The topic of selection interviewing lends itself well to experience-based teaching methods. Instructors often teach this topic by using a two-step process. The first step consists of lecturing students on the basic principles of effective interviewing. During the second step, students apply these principles by role-playing mock interviews with…
Descriptors: Feedback (Response), Employment Interviews, Educational Opportunities, Skill Development
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Babacan, Alperhan – Turkish Online Journal of Distance Education, 2011
This paper discusses the online Juris Doctor Program (JD Program) at RMIT University. The first part of the paper provides a brief overview of the JD Program, the graduate capabilities of the Program and key principles associated with the teaching of law to online postgraduate students. In line with the literature in the area of online teaching…
Descriptors: Foreign Countries, Learner Engagement, Law Students, Online Courses
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement