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Sailer, Michael; Sailer, Maximilian – British Journal of Educational Technology, 2021
For higher education, the question of how in-class activities can be supported in large lectures is of great relevance. This paper suggests a gamified flipped classroom approach to address this challenge. In an experimental study, N = 205 educational science students performed either gamified in-class activities using a gamified quiz with points…
Descriptors: Higher Education, Game Based Learning, Educational Games, Class Activities
Yagcioglu, Ozlem – Online Submission, 2022
Learning and teaching second language skills requires many different techniques and approaches. In the modern world, students have many opportunities to learn many different languages with the help of technology and with the help of many different modern and traditional approaches. Embodied cognition approach plays a great role in second language…
Descriptors: Schemata (Cognition), Second Language Learning, Second Language Instruction, Class Activities
Liuta, Anastasiia V.; Perig, Alexander V.; Afanasieva, Marharyta A.; Skyrtach, Violetta M. – Industry and Higher Education, 2019
This article reports research into the didactic processes of a creative gamified learning process for hydraulics in an undergraduate technical university curriculum, enhanced by industry collaboration. It is based on the use of educational theories of didactic transposition, competency building, learning gamification and emotional intelligence. It…
Descriptors: Educational Games, Learning Strategies, Learning Processes, Hydraulics
Kosmas, Panagiotis; Ioannou, Andri; Zaphiris, Panayiotis – Educational Media International, 2019
The relationship among bodily movements, cognitive abilities, and academic achievement in children is receiving considerable attention in the research community. The embodied learning approach is based on the idea of an inseparable link between body and mind in learning, aiming for teaching methods that promote children's active engagement in the…
Descriptors: Motion, Cognitive Development, Correlation, Academic Achievement

Thorpe, Gerald L. – High School Journal, 1971
Descriptors: Class Activities, Educational Games, Educational Research, Learning Processes

Coleman, James S.; And Others – Educational Research, 1973
Reports research on game playing and the learning associated with it which had three purposes: to contribute knowledge to develop a theory of learning in games; to provide useful information about the effectiveness of games for game designers, teachers, and curriculum specialists; to develop a set of research instruments. (JM)
Descriptors: Class Activities, Educational Games, Educational Research, Games
McLaughlin, Frank, Ed. – 1975
Collected here are articles by 24 authors on the art of creative teaching through the use of media. This collection is divided into two main parts. Part I entitled "Why?" is comprised of general essays and conversations on teaching. Part II entitled "How and Why?" covers creative teaching with sample experiences and discussions of materials and…
Descriptors: Audiovisual Aids, Class Activities, Creative Teaching, Educational Games
Savage, John F. – Elementary English, 1973
Describes several procedures for involving students in language learning. (MM)
Descriptors: Audiovisual Aids, Class Activities, Educational Games, Elementary Education

De Vries, David L.; Edwards, Keith J. – American Educational Research Journal, 1973
The purpose of the present study was to examine the effects of a learning game, of student teams, and of the games-teams combination on classroom processes. (Author)
Descriptors: Class Activities, Classroom Environment, Classroom Research, Educational Games
Clabrough, Peter – Geoscope, 1978
Describes a simulation game about the third world which can be valuable to slow learners because it enables them to acquire abstract concepts using a concrete method (induction). For journal availability, see SO 507 289. (Author/CK)
Descriptors: Class Activities, Concept Formation, Developed Nations, Developing Nations
Yildiz, Nancy – 1978
This paper demonstrates how a diagram of a Safeway supermarket can be the vehicle for a language lesson based on Lawrence's cognitive categories (classification, definition, spatial order, chronological order, generalizations and specifics, and cause and effect). A wide variety of decision-making activities based on this diagram are described.…
Descriptors: Class Activities, Classification, Cognitive Development, Cognitive Processes
Omaggio, Alice; Birckbichler, Diane – 1977
This paper offers a way to adapt foreign language instruction to individual learner needs and difficulties. The approach consists of two parts: (1) various sources of learner problems are identified and discussed briefly; and (2) over 50 remedial classroom activities are presented and described. These activities are designed to treat specific…
Descriptors: Class Activities, Cloze Procedure, Cognitive Processes, Diagnostic Teaching
Center for Applied Linguistics, Arlington, VA. – 1975
Oral language development in early childhood education is concerned with conceptual development as well as with skill formation. There seems to be an order in which most children learn to verbalize basic concepts. This guide lists classroom activities that may be used to facilitate and enhance the conceptual development of kindergarten children in…
Descriptors: Class Activities, Concept Formation, Concept Teaching, Educational Games