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Silvern, Steven B. – Educational Research Quarterly, 1986
Video games may allow educators to reach children who have never before been incorporated into an educational experience within the confines of school. A distinction is made between types of arcade style games and educational games in Piagetian terms: practice games, symbolic games, games with rules, and games of construction. (LMO)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games
Valette, Yvette; Valette, Robert – Francais dans le Monde, 1985
A series of classroom microcomputer-assisted games based on an approach to understanding through mythological symbolism is described and discussed. (MSE)
Descriptors: Artificial Intelligence, Class Activities, Computer Assisted Instruction, Educational Games