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Brackenbury, Tim; Kopf, Lisa – Perspectives of the ASHA Special Interest Groups, 2022
Purpose: Serious games and gamification are evidence-based forms of game-based learning that facilitate student/client instruction. Serious games are activities that directly incorporate educational content into games; gamification integrates characteristics of games into nongame activities. They both promote learning by increasing students'…
Descriptors: Game Based Learning, Educational Games, Student Motivation, Communication Disorders
Thomann, James – Journal of Educational Data Processing, 1972
Looks at the use of simulations and games as research instruments in education. Examines two applications of simulations as research instruments and a major problem that stands in the way of their use. (Author/DN)
Descriptors: Class Activities, Computers, Educational Games, Models
Hueston, Stephen P. – 1983
Directions for a game which models the feudal system of 11th century Europe are presented for high school and college history courses. The game demonstrates the medieval dependency of social structure on land holdings and vassal obligations. It also permits the expression of personal ambition, with results dependent on the loyalty and…
Descriptors: Class Activities, Educational Games, European History, High Schools
Taylor, John L.; Walford, Rex – 1972
The contemporary art of simulation is discussed in this short guide. The intent of the authors is to introduce classroom simulation to a more general audience by reviewing the state of the art. Six games from a variety of subjects in secondary school curriculum are described in detail. Of particular utility to the reader is the annotated directory…
Descriptors: Bibliographies, Class Activities, Directories, Educational Games
Pelow, Randall A. – 1981
The purpose of this paper is to provide teachers with four adaptable designs that can be used to reinforce geographic-social studies knowledge. Adaptable designs are defined as structural formats that can be used repeatedly to teach different concepts and skills. The paper first discusses the advantageous features of adaptable designs and presents…
Descriptors: Class Activities, Concept Teaching, Educational Games, Elementary Secondary Education
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Thorpe, Gerald L. – Social Science Record, 1972
Futurism and World Order Models can be studied through simulation techniques which involve an inquiry into the ways and means of achieving basic values. The authors list ten simulation games suitable for this study and suggest debriefing questions. (VW)
Descriptors: Class Activities, Educational Games, Futures (of Society), International Relations
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Weiss, Fran – Science Teacher, 1979
Presents a nuclear power plant simulation game which is designed to involve a class of 30 junior or senior high school students. Scientific, ecological, and social issues covered in the game are also presented. (HM)
Descriptors: Class Activities, Educational Games, Educational Media, Models
Pennsylvania State Dept. of Education, Harrisburg. Bureau of General and Academic Education. – 1972
Six environmental education simulation games are presented in this manual, developed by Project SESAME G (Susquehanna ESEA Synergetic Activities for Maximal-involvement via Education Games). The simulations are models of social situations which provide an opportunity for social interaction in the classroom, maximize student involvement, and change…
Descriptors: Class Activities, Conservation Education, Educational Games, Elementary Education
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Nelson, Robert L. – Gifted Child Quarterly, 1979
The author explores the rationale and methods for injecting play and reality into the education of the gifted. After recounting the present situation in which education lacks both relevance and play, some suggestions of learning simulations which model reality are presented. (PHR)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Gifted
Barton, Richard F. – 1970
In a primer intended for the administrative professions, for the behavioral sciences, and for education, simulation and its various aspects are defined, illustrated, and explained. Man-model simulation, man-computer simulation, all-computer simulation, and analysis are discussed as techniques for studying object systems (parts of the "real…
Descriptors: Class Activities, Computers, Educational Games, Game Theory
Jackson Public Schools, MI. – 1982
The materials in this resource kit were developed at a summer workshop to provide teachers with suggestions and specific classroom activities to promote sex equity attitudes in elementary school students. Among the products included in the kit are a set of ditto worksheets, for primary students, to reinforce their understanding of the book…
Descriptors: Career Awareness, Class Activities, Educational Games, Elementary Education
Gibbs, G. I., Ed. – 1974
Nearly 2,000 games and simulations are listed along with details of their content, suppliers, and audience. The games range in level from those designed to teach young children to read, to those intended for postgraduate study of political decision-making. The subject range is equally wide. Management topics convered include: industrial relations,…
Descriptors: Bibliographies, Catalogs, Class Activities, Educational Games
Capron, Barbara J.; Mitsakos, Charles L. – 1976
Nineteen models for teaching major generalizations, concepts, and valuing processes in elementary social studies are described. Intended for use by elementary social studies teachers, the models can be used as self-contained units, introductions to a more extensive course of study, and supplementary materials to enrich existing programs. The…
Descriptors: Class Activities, Concept Formation, Concept Teaching, Decision Making Skills
Sprague, Gregory A. – 1978
The paper discusses rationales for simulation gaming and describes "Spiegeldorf," a socio-historical game which simulates socioeconomic conditions in early 1930 Germany and Nazi party tactics used to gain mass support. Objectives are to identify characteristic Nazi tactics and points of political ideology, describe German social classes…
Descriptors: Class Activities, Educational Games, Educational Objectives, European History
Weinstein, Gerald, Ed.; Fantini, Mario D., Ed. – 1970
Professionals as well as parents will find here an argument and model for implementing humanistic education in public schools at all levels. Steming from the Elementary School Teaching Project by the Ford Foundation which found that the student's feelings influence his ability to learn, this book attempts to develop a model which will utilize the…
Descriptors: Adjustment (to Environment), Affective Behavior, Affective Objectives, Behavioral Objectives