Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 10 |
Descriptor
Class Activities | 50 |
Educational Games | 50 |
Problem Solving | 50 |
Teaching Methods | 20 |
Learning Activities | 14 |
Secondary Education | 12 |
Mathematics Instruction | 11 |
Mathematics Education | 10 |
Games | 9 |
Simulation | 9 |
Game Theory | 8 |
More ▼ |
Source
Author
Allen, Layman E. | 4 |
Main, Dana B. | 4 |
Ross, Joan | 3 |
Haas, Mary E. | 2 |
Anderson, Genan | 1 |
Banse, Holland W. | 1 |
Brau, Rebekah Inez | 1 |
Brumfiel, Charles | 1 |
Chandler, Jane | 1 |
Clements, Douglas H. | 1 |
Crawford, David | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Early Childhood Education | 1 |
Secondary Education | 1 |
Audience
Practitioners | 15 |
Teachers | 12 |
Location
Michigan (Detroit) | 1 |
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Plump, Carolyn M.; Meisel, Steven I. – Management Teaching Review, 2020
A constant challenge for faculty is to gain and to hold student interest so that substantive learning can occur. One way to achieve this is through the use of games. This article describes an escape room activity for the classroom that is modeled after commercial escape rooms. This fun, single-session team dynamics exercise can be used in an…
Descriptors: Game Based Learning, Learner Engagement, Retention (Psychology), College Students
LaPaglia, Jessica A. – Teaching of Psychology, 2020
In this article, the author describes an exam review activity in which students answered questions and solved puzzles in order to escape the review session. In a general psychology (100-level) course and research methods in psychology (300-level) course, students solved a series of puzzles and review questions. This format is similar to popular…
Descriptors: Review (Reexamination), Tests, Puzzles, Problem Solving
Brau, Rebekah Inez; Gardner, John W.; Webb, G. Scott; McDonald, Jason K. – Decision Sciences Journal of Innovative Education, 2019
We develop a single-class period learning game for the Plan-Do-Study-Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem-solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include…
Descriptors: Supply and Demand, Class Activities, Educational Games, Experiential Learning
Nicholson, Scott – Childhood Education, 2018
Escape rooms are "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time." Escape Rooms are one type of Escape Game, which are narrative-based challenges that use puzzles, tasks,…
Descriptors: Class Activities, Educational Games, Learner Engagement, Puzzles
Yoshimura, Christina G. – Communication Teacher, 2017
Courses: Communication and Conflict. Objectives: Through the use of a game-based framework, students will build intrinsic motivation to engage with course material and course content, and will engage their critical-thinking, problem-solving, and communication skills in relation to conflict management over the length of the course. A list of…
Descriptors: Educational Games, Conflict, Student Motivation, Critical Thinking
Joswick, Candace; Clements, Douglas H.; Sarama, Julie; Banse, Holland W.; Day-Hess, Crystal A. – Teaching Children Mathematics, 2019
The teacher displayed counting cards that included both dots and numerals in order from one to five, as she counted them with her students. She then turned the cards facedown, keeping them in order, and began an identify-a-hidden-card activity with the class. This class was engaged in the third of three card activities that develop number sense…
Descriptors: Mathematics Activities, Instructional Materials, Mathematics Instruction, Executive Function
Wanko, Jeffrey J. – Mathematics Teacher, 2017
Working with language-independent logic structures can help students develop both inductive and deductive reasoning skills. The Japanese publisher Nikoli (with resources available both in print and online) produces a treasure trove of language-independent logic puzzles. The Nikoli print resources are mostly in Japanese, creating the extra…
Descriptors: Mathematics Instruction, Teaching Methods, Puzzles, Logical Thinking
Demirel, Turgay; Karakus Yilmaz, Turkan – British Journal of Educational Technology, 2019
The goal of this study is to determine the effectiveness of mind games played by secondary school sixth grade students as classroom activities in math and grammar courses on their perceived problem-solving skills and achievements. In the quantitative part of the study, the nonequivalent groups pre-test--post-test control group design from…
Descriptors: Problem Solving, Secondary School Students, Teaching Methods, Foreign Countries
Schmidt, Stephen J. – Journal of Economic Education, 2015
In this article, the author presents an asymmetric version of the familiar public goods classroom experiment, in which some players are given more tokens to invest than others, and players collectively decide whether to divide the return to the group investment asymmetrically as well. The asymmetry between players raises normative issues about…
Descriptors: Economics Education, Justice, Theories, Educational Games
Schmelzel, Carol – Forecast for Home Economics, 1975
Descriptors: Class Activities, Educational Games, Problem Solving, Problems
Early Childhood Today, 2006
Young children are fascinated by how things "work." They are at a stage of development where they want to experiment with the many ways to use an object or take things apart and put them back together. In the process of exploring tools and machines, children use the scientific method and problem-solving skills. They observe how things work, wonder…
Descriptors: Young Children, Experiments, Scientific Concepts, Problem Solving

Morris, Helen – Mathematics in School, 1997
Presents a variety of mathematical games from all over the world using pen and paper, or single-board setups. (ASK)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Mathematics Activities
Kidder, Steven J. – 1971
Several recently published books on simulation and games are briefly discussed. Selected research studies and demonstration projects are examined to show the potential of simulation and gaming for teaching and training and for the study of social and psychological processes. The bibliography lists 113 publications which should lead the reader to…
Descriptors: Bibliographies, Class Activities, Educational Games, Games
May, Lola J. – Grade Teacher, 1972
Article describes a math game for developing problem-solving skills and strategies in the classroom math lab. (Author/MM)
Descriptors: Class Activities, Cognitive Development, Educational Games, Elementary School Mathematics

Siegel, Marlene – Mathematics Teacher, 1977
A motivational game providing practice in computing and problem solving is described. (JT)
Descriptors: Basic Skills, Class Activities, Computation, Educational Games