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"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Naumann, Nancy – Learning, 1976
A classroom game simulates town activities in a third grade class to illustrate money management and principles of economics. (MM)
Descriptors: Class Activities, Economics Education, Educational Games, Primary Education
Allen, Rodney F.; LaHart, David E. – National Association for the Advancement of Humane Education Journal, 1976
Describes a noncompetitive simulation game in which students role play situations described on a card to investigate their feelings, values, and behavior toward nature and toward others. Available from: NAAHE, the University of Tulsa, 600 South College, Tulsa, Oklahoma 74104. (Author/DB)
Descriptors: Affective Objectives, Class Activities, Conservation Education, Educational Games
Richmond, George H. – 1975
A microeconomic simulation game, called Micro-Economy, is discussed. The game approach was developed to provide students and educators an opportunity to express the aspirations, values, and principles of the people living in an environment. By following a microeconomic model, Society School, students create microinstitutions for their society at…
Descriptors: Class Activities, Economic Factors, Educational Games, Educational Objectives
Glass, John F. – 1976
A simulation game of strategy relating to alternate confession choices of two prisoners is described. The game, Prisoner's Dilemma, is designed to help participants learn about trust, cooperation, competition, intergroup dynamics, and their own life role and feelings. Three choices are offered at the beginning of the game to two prisoners, held…
Descriptors: Affective Objectives, Case Studies, Class Activities, Decision Making
Leigh, Elyssebeth; Spindler, Laraine – Simulation & Gaming, 2004
Effective facilitation of experiential learning involves an array of knowledge and skills. Educators who facilitate open simulations--one form of experiential learning--benefit from having relevant theoretical frameworks to sustain an appropriate balance between being directive and supportive of their participants' freedom to learn. This ongoing…
Descriptors: Foreign Countries, Physics, Experiential Learning, Education Courses
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1977
This fifth in a series of twenty-nine learning modules on instructional execution is designed to give secondary and postsecondary vocational teachers skill in using simulation techniques in teaching to help the students meet lesson objectives and gain the competencies they need to prepare for the real world of work. The terminal objective for the…
Descriptors: Class Activities, Classroom Techniques, Competency Based Teacher Education, Educational Equipment