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Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
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Pease, Michael; Pérez-Lapeña, Blanca; Lant, Christopher – Journal of Geography in Higher Education, 2019
This paper describes environmental systems games developed for energy and water resource use designed to be adaptable from high school to undergraduate use. Two of the games are computer simulations with adjustable levels of difficulty that can be done in a computer lab or as a homework assignment. The third is a peer-to-peer roleplayer game…
Descriptors: Energy, Water, Natural Resources, Geography Instruction
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Brau, Rebekah Inez; Gardner, John W.; Webb, G. Scott; McDonald, Jason K. – Decision Sciences Journal of Innovative Education, 2019
We develop a single-class period learning game for the Plan-Do-Study-Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem-solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include…
Descriptors: Supply and Demand, Class Activities, Educational Games, Experiential Learning
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Nicholson, Scott – Childhood Education, 2018
Escape rooms are "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time." Escape Rooms are one type of Escape Game, which are narrative-based challenges that use puzzles, tasks,…
Descriptors: Class Activities, Educational Games, Learner Engagement, Puzzles
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DuHadway, Scott; Dreyfus, David – Decision Sciences Journal of Innovative Education, 2017
Within the classroom it is often difficult to convey the complexities and intricacies that go into making sales and operations planning decisions. This article describes an in-class simulation that allows students to gain hands-on experience with the complexities in making forecasting, inventory, and supplier selection decisions as part of the…
Descriptors: Simulation, Salesmanship, Planning, Decision Making
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Rauh, Jonathan – Journal of Political Science Education, 2014
Active learning, including in-class debates, is used in social science classrooms as a means of improving meaning and increasing understanding of complex materials. However, in-class debates do not fully satisfy all aspects of experiential learning because students do not get to experience the results of multifaceted concepts, such as strategic…
Descriptors: Discussion (Teaching Technique), Class Activities, Educational Experiments, Active Learning
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Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
Reiser, Robert A.; Gerlach, Vernon S. – Educational Technology, 1977
The use of simulation games has not been demonstrated to be a highly effective instructional method. (Author)
Descriptors: Class Activities, Educational Games, Games, Literature Reviews
Flood, Patricia – Media and Methods, 1972
Survey of conflict-based games available for classroom use. (SP)
Descriptors: Class Activities, Educational Games, Game Theory, Simulation
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Winchester, Niven – Journal of Economic Education, 2006
The author outlines a classroom tariff-setting game that allows students to explore the consequences of import tariffs imposed by large countries (countries able to influence world prices). Groups of students represent countries, which are organized into trading pairs. Each group's objective is to maximize welfare by choosing an appropriate ad…
Descriptors: Educational Games, Economics Education, Taxes, International Trade
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Smith, Jerald R. – Business Education Forum, 1976
The author lists the objectives of simulations and briefly mentions the types of games available and how they may be used in the classroom. (AG)
Descriptors: Class Activities, Educational Games, Educational Objectives, Simulation
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Life, Richard; Bennett, Paul W. – History and Social Science Teacher, 1982
Grade nine level students in Canadian studies are introduced to and immersed in the major "crises" affecting Quebec and Canada during the Quiet Revolution and to the present day in this simulation exercise. Students are asked to come to grips with the central problems of Quebec in crisis. (RM)
Descriptors: Area Studies, Class Activities, Educational Games, Secondary Education
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Stephenson, Grant – History and Social Science Teacher, 1974
This article provides a brief, select, annotated bibliography of guides and background materials on simulation games. (DE)
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Resource Materials
Bock, Barbara – Media and Methods, 1969
The theory and application of educational games are discussed, with the point being made that little is known for certain about their effectiveness. The game of "Manchester," dealing with the Industrial Revolution in England, is described in some detail, and 25 other games are noted. (LS)
Descriptors: Class Activities, Educational Games, Game Theory, Instructional Innovation
Jensen, Ida-Marie – 1971
This partially annotated bibliography on simulation and gaming contains over 1,000 citations arranged alphabetically by author's last name. Types of sources included are books, periodical articles, dissertations, and material in the ERIC system. Dates of citations range from 1956-1971 with most in the mid to late 60's. Also included is a list of…
Descriptors: Bibliographies, Class Activities, Educational Games, Game Theory
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