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Rachael Byrne; Regina Murphy; Francis Ward; Una McCabe – British Journal of Music Education, 2024
Playful practices have been linked to increased motivation, engagement, learning and skill development. However, limited research has explored what playful music learning might look like for primary schools, and how teachers might incorporate a range of playful music practices within their classrooms. Our conceptual model for playful music…
Descriptors: Music Education, Play, Skill Development, Learner Engagement
Demirel, Turgay; Karakus Yilmaz, Turkan – British Journal of Educational Technology, 2019
The goal of this study is to determine the effectiveness of mind games played by secondary school sixth grade students as classroom activities in math and grammar courses on their perceived problem-solving skills and achievements. In the quantitative part of the study, the nonequivalent groups pre-test--post-test control group design from…
Descriptors: Problem Solving, Secondary School Students, Teaching Methods, Foreign Countries
Liuta, Anastasiia V.; Perig, Alexander V.; Afanasieva, Marharyta A.; Skyrtach, Violetta M. – Industry and Higher Education, 2019
This article reports research into the didactic processes of a creative gamified learning process for hydraulics in an undergraduate technical university curriculum, enhanced by industry collaboration. It is based on the use of educational theories of didactic transposition, competency building, learning gamification and emotional intelligence. It…
Descriptors: Educational Games, Learning Strategies, Learning Processes, Hydraulics
Sacristán, Ana Isabel; Pretelín-Ricárdez, Angel – Teaching Mathematics and Its Applications, 2017
This work is part of a research project that aims to enhance engineering students' learning of how to apply mathematics in modelling activities of real-world situations, through the construction (design and programming) of videogames. We want also for students to relate their mathematical knowledge with other disciplines (e.g., physics, computer…
Descriptors: Mathematics Education, Engineering Education, Mathematical Applications, Mathematical Models
Learning, 1978
Games to develop mathematics skills for elementary school children are described. (JD)
Descriptors: Class Activities, Educational Games, Elementary Education, Mathematics

Broadbent, Frank W. – Arithmetic Teacher, 1972
Descriptors: Arithmetic, Basic Skills, Class Activities, Educational Games
May, Lola J. – Grade Teacher, 1972
Article describes a math game for developing problem-solving skills and strategies in the classroom math lab. (Author/MM)
Descriptors: Class Activities, Cognitive Development, Educational Games, Elementary School Mathematics

McElroy, Mary E.; Samaniego, Fabian A. – Foreign Language Annals, 1981
Presents a method of using traditional puzzles and crosswords in foreign language instruction. Instead of merely providing amusement, the puzzles are designed to assist in the learning of various language skills. This article gives directions for developing puzzles specifically designed to teach grammar, vocabulary, and culture. (Author/PJM)
Descriptors: Class Activities, Educational Games, Language Skills, Learning Activities
Pelow, Randall A. – 1981
The purpose of this paper is to provide teachers with four adaptable designs that can be used to reinforce geographic-social studies knowledge. Adaptable designs are defined as structural formats that can be used repeatedly to teach different concepts and skills. The paper first discusses the advantageous features of adaptable designs and presents…
Descriptors: Class Activities, Concept Teaching, Educational Games, Elementary Secondary Education
Chabotar, Kent J. – Teaching Political Science, 1979
Describes a classroom simulation game for public administration courses to help students develop knowledge of the governmental decision-making process. The game increases knowledge of planning, budgeting, strategies for achieving organizational goals, and leadership skills. (Author/AV)
Descriptors: Class Activities, Decision Making, Educational Games, Higher Education
BEREITER, CARL; ENGELMANN, SIEGFRIED
THIS BOOKLET DESCRIBES SEVERAL GAMELIKE ACTIVITIES WHICH ARE DESIGNED TO FACILITATE LANGUAGE LEARNING AMONG DISADVANTAGED CHILDREN. THE INTRODUCTORY DISCUSSION EMPHASIZES (1) THE IMPORTANT ROLE OF LANGUAGE IN COGNITIVE DEVELOPMENT AND (2) THE NEED FOR A STRUCTURED PROGRAM OF LANGUAGE LEARNING ACTIVITIES FOR YOUNG CHILDREN. FOURTEEN ACTIVITIES (FOR…
Descriptors: Class Activities, Disadvantaged, Educational Games, Language Instruction

Billard, B. Gordon, comp. – Canadian Modern Language Review, 1988
A variety of classroom games and exercises are described for developing oral and reading skills in French. Included among the games are a giant advent calendar, a reading contest, description and identification games, questions and answers, guessing games, a trivia game, and a spelling exercise. (MSE)
Descriptors: Class Activities, Classroom Techniques, Educational Games, Elementary Education
1966
RECOMMENDATIONS ARE GIVEN FOR STARTING CHILDREN ON LEARNING HANDWRITING SKILLS. FROM OBSERVATIONS MADE OF SOME 5-YEAR-OLD CHILDREN IN PROJECT HEADSTART, THE AUTHOR DEVELOPED THE DESCRIBED PROCEDURES "TO GET CHILDREN WRITING LEGIBLY BUT NOT NECESSARILY BEAUTIFULLY AS SOON AS POSSIBLE." SOME OF THE SUBJECTS DISCUSSED WERE (1) BEST SIZE OF…
Descriptors: Achievement, Class Activities, Educational Games, Grade 1
Halverson, Jim – 1996
Drawing on a program used successfully in the classroom for 20 years, this book presents 15 reproducible skills lessons that teach students in grades 4 through 8 essential grammar rules in an engaging, meaningful way. The book uses games, puzzles, mazes, and model sentences that tell amusing stories while teaching rules. Units in the book cover…
Descriptors: Class Activities, Educational Games, Grammar, Intermediate Grades
Harper, Sandra N. – 1981
Among the justifications for using games in foreign language teaching, one finds the theory that games play an important role in the instructional and learning processes and that they can be designed to develop linguistic skills and communicative abilities. A review of several authors not only suggests the value of games and game-like activities…
Descriptors: Class Activities, College Second Language Programs, Communicative Competence (Languages), Educational Games
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