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Berka, Gregory C.; Greenwood, Amber L. D.; Lee, Jae Hwan – InSight: A Journal of Scholarly Teaching, 2021
This essay outlines a participative team formation process for class projects with resources to support instructors in implementing this process. This hybrid process, integrating self-selection and teacher assigned methods, includes four touch points that foster students' awareness of effective team behaviors and the presence (or absence) of these…
Descriptors: Cooperative Learning, Teamwork, Class Activities, Student Projects
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David Besong Tataw – Journal of the Scholarship of Teaching and Learning, 2024
This study analyzed individual peer-review assessment data to understand the contributions of individual team members to in-class permanent-team outcomes, social loafing and loss of social interdependence among team members, and the achievement of team-lecture hybrid (TLH) instructional strategy learning outcomes in a team learning environment. A…
Descriptors: Blended Learning, Educational Strategies, Teamwork, Universities
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Williams, Dylan P. – New Directions in the Teaching of Physical Sciences, 2018
An evaluation of a new problem-based, open-ended induction activity for chemistry undergraduates at the University of Leicester was undertaken. Responses to the evaluation questionnaire (N=168) revealed that students appreciated the opportunity to make friends with their course mates (88.1% agreement), to discuss science with other students (76.8%…
Descriptors: Foreign Countries, Chemistry, Science Instruction, College Science
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Shouder, Tim; Inglis, Grant; Rossini, Alexander – Change: The Magazine of Higher Learning, 2014
Today, collaborative learning and teamwork are largely achieved through remote connections that are increasingly available and powerful. Collaboration of this sort is the highlight of an award-winning film "Your Own," which the authors created in response to the question, "What makes a learning space great?" for Herman…
Descriptors: Films, Cooperative Learning, Teamwork, Class Activities
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Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
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Cloutier, Aimee; Yew, Guo Zheng; Gupta, Siddhartha; Dissanayake, Kalpani; Monaco, Paula – Journal of Pre-College Engineering Education Research, 2018
The importance of reducing the gender gap in engineering programs by recruiting and retaining female students is well recognized. Although women hold roughly half of all jobs in the United States, only 24% of STEM jobs are occupied by women. The problem is even more pronounced for engineering, where women held about 12% of jobs as of 2013 (Corbett…
Descriptors: Females, High School Students, STEM Education, Summer Programs
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Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
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Kornoelje, Joanne; Roman, Harry T. – Tech Directions, 2011
Educators at Thomas A. Edison Middle School have worked together to bring invention information and activities to life. One activity in particular, Ping-Pong Ball Invention Challenge, has proven a great success. The Ping-Pong Ball Invention Challenge was inspired by the basic rules for PBS's "Design Squad"'s "Pop Fly" activity. In this article,…
Descriptors: Middle School Students, Intellectual Property, Middle Schools, Class Activities
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Massad, Victor J.; Tucker, Joanne M. – Journal of Instructional Pedagogies, 2009
To teach business today requires that we go beyond classroom learning and encourage real world, cross-functional experiences and applied management decision-making. This paper describes an innovative approach that requires students to apply their function-specific knowledge of business, integrated with other functional areas, to an authentic…
Descriptors: Undergraduate Students, Business Administration Education, Student Projects, Educational Innovation
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Scovotti, Carol; Spiller, Lisa D. – Marketing Education Review, 2011
Globalization has prompted businesses to adopt burgeoning technologies that support the efforts of distributed teams. This project unites students from geographically dispersed master's-level programs on two continents. Using videoconferencing, virtual workspace, telephone, and e-mail, MBA students at a U.S. university teamed with students from…
Descriptors: Foreign Countries, Business Administration Education, Marketing, Graduate Students
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Lehman, Carol M.; DuFrene, Debbie D.; Lehman, Mark W. – Business Communication Quarterly, 2010
The millennial generation embraces new technologies as a natural way of accessing and exchanging information, staying connected, and having fun. YouTube, a video-sharing site that allows users to upload, view, and share video clips, is among the latest "cool" technologies for enjoying quick laughs, employing a wide variety of corporate activities,…
Descriptors: Class Activities, Critical Thinking, Ethics, Video Technology
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Riddell, William T.; Courtney, Jennifer; Constans, Eric; Dahm, Kevin; Harvey, Roberta; von Lockette, Paris – Advances in Engineering Education, 2010
An integrated technical writing and design course has been developed at Rowan University. This course was developed using aspects of project-based learning and recent discussions about design education, as well as pedagogical approaches from the write-to-learn and the writing in the disciplines (WID) movements. The result is a course where the…
Descriptors: Technical Writing, Writing Instruction, Student Projects, Design
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Grau, Stacy Landreth; Akin, Robert – Marketing Education Review, 2011
As educators, we have two missions. First, we must serve our students--they are both our customer and our product. Second, we aim to provide the market in general with graduates with relevant skills and knowledge for jobs that have not even been created yet. Given that most students graduating and moving into the workplace are not necessarily…
Descriptors: Learner Engagement, Majors (Students), Experiential Learning, Marketing
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Hendry, David G. – Journal on Educational Resources in Computing, 2007
This article presents a project-based case study that was developed for students with diverse backgrounds and varied inclinations for engaging technical topics. The project, called History Places, requires that student teams develop a vision for a kind of digital library, propose a conceptual model, and use the model to derive a logical model and…
Descriptors: History, Case Studies, Student Projects, Teamwork
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Hayes, James T.; Kuseski, Brenda K. – Business Communication Quarterly, 2001
Describes a business communication class assignment that helps students discover the assumptions and expectations of business culture, and develop the skills needed for the world of work in at least four areas: team skills; time and project management skills; use of technology to research, prepare, and present the project; and networking with…
Descriptors: Business Communication, Class Activities, Higher Education, Organizational Communication
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