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Showing 1 to 15 of 41 results Save | Export
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Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
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Huang, Tao; Hu, Shengze; Yang, Huali; Geng, Jing; Liu, Sannyuya; Zhang, Hao; Yang, Zongkai – IEEE Transactions on Learning Technologies, 2023
The global outbreak of the new coronavirus epidemic has promoted the development of intelligent education and the utilization of online learning systems. In order to provide students with intelligent services, such as cognitive diagnosis and personalized exercises recommendation, a fundamental task is the concept tagging for exercises, which…
Descriptors: Educational Technology, Prediction, Electronic Learning, Intelligent Tutoring Systems
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Putnikovic, Marko; Jovanovic, Jelena – IEEE Transactions on Learning Technologies, 2023
Automatic grading of short answers is an important task in computer-assisted assessment (CAA). Recently, embeddings, as semantic-rich textual representations, have been increasingly used to represent short answers and predict the grade. Despite the recent trend of applying embeddings in automatic short answer grading (ASAG), there are no…
Descriptors: Automation, Computer Assisted Testing, Grading, Natural Language Processing
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Chih-Hsuan Chen; Chia-Ru Chung; Hsuan-Yu Yang; Shih-Ching Yeh; Eric Hsiao-Kuang Wu; Hsin-Jung Ting – IEEE Transactions on Learning Technologies, 2024
Possible symptoms of intellectual disability (ID) include delayed physical development that becomes more pronounced as the disability progresses, delayed development of gross and fine motor skills, sensory perception problems, and difficulty grasping the integrity of objects. Although there is no cure or reversal, research has shown that extensive…
Descriptors: Intellectual Disability, Disability Identification, Simulated Environment, Computer Simulation
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Behzad Mirzababaei; Viktoria Pammer-Schindler – IEEE Transactions on Learning Technologies, 2024
In this article, we investigate a systematic workflow that supports the learning engineering process of formulating the starting question for a conversational module based on existing learning materials, specifying the input that transformer-based language models need to function as classifiers, and specifying the adaptive dialogue structure,…
Descriptors: Learning Processes, Electronic Learning, Artificial Intelligence, Natural Language Processing
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Lishan Zhang; Linyu Deng; Sixv Zhang; Ling Chen – IEEE Transactions on Learning Technologies, 2024
With the popularity of online one-to-one tutoring, there are emerging concerns about the quality and effectiveness of this kind of tutoring. Although there are some evaluation methods available, they are heavily relied on manual coding by experts, which is too costly. Therefore, using machine learning to predict instruction quality automatically…
Descriptors: Automation, Classification, Artificial Intelligence, Tutoring
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Sha, Lele; Rakovic, Mladen; Lin, Jionghao; Guan, Quanlong; Whitelock-Wainwright, Alexander; Gasevic, Dragan; Chen, Guanliang – IEEE Transactions on Learning Technologies, 2023
In online courses, discussion forums play a key role in enhancing student interaction with peers and instructors. Due to large enrolment sizes, instructors often struggle to respond to students in a timely manner. To address this problem, both traditional machine learning (ML) (e.g., Random Forest) and deep learning (DL) approaches have been…
Descriptors: Computer Mediated Communication, Discussion Groups, Artificial Intelligence, Intelligent Tutoring Systems
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Zheng, Yafeng; Gao, Zhanghao; Shen, Jun; Zhai, Xuesong – IEEE Transactions on Learning Technologies, 2023
A text semantic classification is an essential approach to recognizing the verbal intention of online learners, empowering reliable understanding, and inquiry for the regulations of knowledge construction amongst students. However, online learning is increasingly switching from static watching patterns to the collaborative discussion. The current…
Descriptors: Semantics, Classification, Electronic Learning, Computer Mediated Communication
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Jionghao Lin; Wei Tan; Lan Du; Wray Buntine; David Lang; Dragan Gasevic; Guanliang Chen – IEEE Transactions on Learning Technologies, 2024
Automating the classification of instructional strategies from a large-scale online tutorial dialogue corpus is indispensable to the design of dialogue-based intelligent tutoring systems. Despite many existing studies employing supervised machine learning (ML) models to automate the classification process, they concluded that building a…
Descriptors: Classification, Dialogs (Language), Teaching Methods, Computer Assisted Instruction
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Andre, Maverick; Mello, Rafael Ferreira; Nascimento, Andre; Lins, Rafael Dueire; Gasevic, Dragan – IEEE Transactions on Learning Technologies, 2021
Social presence is an essential construct of the well-known Community of Inquiry (CoI) model, which is created to support design, facilitation, and analysis of asynchronous online discussions. Social presence focuses on the extent to which participants of online discussions can see each other as "real persons" in computer-mediated…
Descriptors: Communities of Practice, Interpersonal Relationship, Computer Mediated Communication, Asynchronous Communication
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Sun, Bo; Zhu, Yunzong; Yao, Zeng; Xiao, Rong; Xiao, Yongkang; Wei, Yungang – IEEE Transactions on Learning Technologies, 2020
Reading comprehension tasks are commonly used for developing students' reading ability. In order to adaptively recommend reading comprehension materials to students engaged in computerized testing, the information in an item bank (a collection of test items stored in a dataset) must be effectively indexed. Familiarity with the topics present in…
Descriptors: Automation, Indexing, Item Banks, Classification
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Sahu, Archana; Bhowmick, Plaban Kumar – IEEE Transactions on Learning Technologies, 2020
In this paper, we studied different automatic short answer grading (ASAG) systems to provide a comprehensive view of the feature spaces explored by previous works. While the performance reported in previous works have been encouraging, systematic study of the features is lacking. Apart from providing systematic feature space exploration, we also…
Descriptors: Automation, Grading, Test Format, Artificial Intelligence
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Mandal, Sourav; Naskar, Sudip Kumar – IEEE Transactions on Learning Technologies, 2021
Solving mathematical (math) word problems (MWP) automatically is a challenging research problem in natural language processing, machine learning, and education (learning) technology domains, which has gained momentum in the recent years. Applications of solving varieties of MWPs can increase the efficacy of teaching-learning systems, such as…
Descriptors: Classification, Word Problems (Mathematics), Problem Solving, Arithmetic
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Knobbout, Justian; van der Stappen, Esther – IEEE Transactions on Learning Technologies, 2020
Learning technologies enable interventions in the learning process aiming to improve learning. Learning analytics provides such interventions based on analysis of learner data, which are believed to have beneficial effects on both learning and the learning environment. Literature reporting on the effects of learning analytics interventions on…
Descriptors: Learning Analytics, Intervention, Educational Research, Outcomes of Education
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Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
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