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Valeria Aloizou; Stavey Linardatou; Michael Boloudakis; Symeon Retalis – British Journal of Educational Technology, 2025
Incorporating immersive technologies in education has become increasingly popular due to their ability to facilitate active learning and engage students in the acquisition of concepts and skills. One form of immersive technology includes educational games that incorporate movement interaction, allowing children to engage with in-game elements by…
Descriptors: Kindergarten, Core Curriculum, Classroom Environment, Movement Education
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Harper, Frances K.; Crespo, Sandra – Mathematics Teacher: Learning and Teaching PK-12, 2020
This task structure both engages students in serious, grade-level appropriate mathematical work and allows the teacher to do the intentional and purposeful work of building a collaborative classroom culture. We highlight possibilities for adapting this task structure to teach different mathematics content across grade levels 3-5.
Descriptors: Cooperative Learning, Mathematics Activities, Learner Engagement, Developmentally Appropriate Practices
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Schenke, Katerina; Nguyen, Tutrang; Watts, Tyler W.; Sarama, Julie; Clements, Douglas H. – Journal of Educational Psychology, 2017
We examined whether African American students differentially responded to dimensions of the observed classroom-learning environment compared with non-African American students. Further, we examined whether these dimensions of the classroom mediated treatment effects of a preschool mathematics intervention targeted at students from low-income…
Descriptors: Mathematics Achievement, Racial Differences, African American Students, Classroom Environment