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Keetam D. F. Alkahtani – Behavioral Disorders, 2024
Students with attention-deficit/hyperactivity disorder (ADHD) may engage in disruptive classroom behaviors. The Caught Being Good Game (CBGG) has been identified as an intervention for managing class-wide behaviors. The purpose of the current study was to evaluate the effect of the CBGG in increasing class-wide academically engaged behavior (AEB)…
Descriptors: Intervention, Attention Deficit Hyperactivity Disorder, Behavior Change, Games

Minner, Sam – Behavioral Disorders, 1990
A self-recording procedure to help three third grade behaviorally disordered students walk directly from regular to special education classes was evaluated. Students chose from an array of reinforcers for use when they had reached the classroom within a specified time. The intervention was effective in increasing the number of days students walked…
Descriptors: Behavior Disorders, Behavior Modification, Classroom Techniques, Contingency Management