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Foley, Elizabeth A.; Dozier, Claudia L.; Lessor, Amber L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is an effective intervention package for decreasing disruptive behavior in various populations and environments. There is, however, limited research evaluating the GBG with preschoolers. Furthermore, few studies have evaluated the effects of components of the GBG, and of those that have, most have done so only after…
Descriptors: Educational Games, Student Behavior, Preschool Children, Classroom Techniques
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Gardner, Ralph, III; And Others – Journal of Applied Behavior Analysis, 1994
Comparison of traditional hand-raising student participation and use of write-on response cards during science instruction in a fifth grade inner-city classroom found that frequency of active student response was 14 times higher with response cards than with hand raising. Additionally, students (n=22) scored higher on quizzes and tests in the…
Descriptors: Academic Achievement, Classroom Techniques, Intermediate Grades, Large Group Instruction
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Cavanaugh, Rodney A.; And Others – Journal of Applied Behavior Analysis, 1996
The use of response cards during classroom review sessions was examined in an earth science class of 23 secondary students, 8 of whom had learning disabilities, mental retardation, or behavior disorders. Results indicated achievement of higher test scores by all students, including those with disabilities, when students had used response cards in…
Descriptors: Academic Achievement, Behavior Disorders, Classroom Techniques, Earth Science