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Crook, Kayla C.; Ringdahl, Joel E.; Cooper, Rosie N.; Quinland, Kadijah; Mangum, Dan R.; Zabala, Karla – Journal of Positive Behavior Interventions, 2023
The Caught Being Good Game (CBGG) is an evidence-based practice used in classrooms to reduce disruptive classroom behavior. This approach to classwide intervention has been implemented and its effectiveness demonstrated across grade levels and types of disruptive behavior. Teachers report that the CBGG is an easy classroom management strategy to…
Descriptors: Game Based Learning, Student Behavior, Intervention, Positive Reinforcement
Cook, Clayton R.; Fiat, Aria; Larson, Madeline; Daikos, Christopher; Slemrod, Tal; Holland, Elizabeth A.; Thayer, Andrew J.; Renshaw, Tyler – Journal of Positive Behavior Interventions, 2018
Externalizing behavior is a significant concern among teachers. Teachers could benefit from incorporating proactive strategies to prevent problem behaviors and promote academic engagement as students transition into the classroom learning environment. The purpose of this study was to conduct an experimental investigation of the Positive Greetings…
Descriptors: Classroom Techniques, Change Strategies, Middle School Students, Student Behavior
Lum, John D. K.; Radley, Keith C.; Tingstrom, Daniel H.; Dufrene, Brad A.; Olmi, D. Joe; Wright, Sarah J. – Journal of Positive Behavior Interventions, 2019
The present study examined the effects of tootling, a peer-mediated positive behavior intervention, on students' classwide disruptive and academically engaged behavior in three general education high school classrooms. A withdrawal design was used to assess the effects of the intervention. Students wrote tootles anonymously on paper slips and…
Descriptors: Peer Mediation, Intervention, Behavior Problems, Behavior Change
Bowman-Perrott, Lisa; Burke, Mack D.; Zaini, Samar; Zhang, Nan; Vannest, Kimberly – Journal of Positive Behavior Interventions, 2016
The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease problem behavior. This meta-analysis synthesized single-case research (SCR) on the GBG across 21 studies, representing 1,580 students in pre-kindergarten through Grade 12. The TauU effect…
Descriptors: Educational Games, Classroom Techniques, Prosocial Behavior, Behavior Problems
Baba, Chiharu; Tanaka-Matsumi, Junko – Journal of Positive Behavior Interventions, 2011
Nondisruptive problem behaviors exist to a large extent in group-oriented Japanese regular classrooms. However, many children remain untreated. We implemented an antecedent-based functional behavioral assessment (FBA) and developed a behavioral support program for a first-grade boy who exhibited inattentive behavior in a Japanese regular…
Descriptors: Change Agents, Functional Behavioral Assessment, Behavior Problems, Foreign Countries