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Groves, Emily A.; May, Richard J.; Rees, Rachel E.; Austin, Jennifer L. – Psychology in the Schools, 2022
The good behavior game (GBG) is a classroom management intervention that employs a group contingency to support appropriate behavior and reduce classroom disruptions. To date, the majority of GBG research has included participants of typical development in mainstream education classrooms or alternative schools. The current study evaluated the GBG…
Descriptors: Student Behavior, Classroom Techniques, Contingency Management, Students with Disabilities
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Bulla, Andrew J.; Frieder, Jessica E. – Psychology in the Schools, 2018
Teachers are responsible for providing an education to students of all ability levels. Recent data suggest that roughly 95% of students with a disability are receiving some form of education in their general education setting. Individuals with disabilities tend to engage in higher levels of disruptive behaviors (e.g., talking out in class,…
Descriptors: Self Management, Disabilities, Behavior Problems, Classroom Techniques
Nancy Ruth Young – ProQuest LLC, 2024
A wide body of literature has documented the disproportionality in exclusionary discipline rates (Gregory et al., 2010; Losen et al., 2015; Office of Special Education Programs, 2020; Skiba, 2014; Welsh & Little, 2018). Students with disabilities or other minority backgrounds are removed from their classrooms at higher rates than their peers…
Descriptors: Contingency Management, Punishment, Positive Behavior Supports, Evidence Based Practice
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Lorrena Duce – Education Research and Perspectives, 2023
Attention-Deficit/Hyperactivity Disorder (ADHD) is the most prevalent childhood neurodevelopmental disorder. Arising from a complex interaction between genetic and environmental factors, along with epigenetic changes during foetal development, ADHD is a lifelong condition that impacts children's academic and social functioning in numerous adverse…
Descriptors: Students with Disabilities, Attention Deficit Hyperactivity Disorder, Intervention, Student Behavior
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Bolt, Teresa D.; Hansen, Blake D.; Caldarella, Paul; Young, K. Richard; Williams, Leslie; Wills, Howard P. – International Electronic Journal of Elementary Education, 2019
This study investigated the effects of varying opportunities to respond when using a behavior management program with three elementary school students with developmental disabilities in a small group special education setting. These students exhibited both academic and behavioral difficulties. With the implementation of Class-Wide Function-Related…
Descriptors: Student Behavior, Developmental Disabilities, Elementary School Students, Special Education
Krystine A. Jolstead; Paul Caldarella; Blake D. Hansen; Byran B. Korth; Leslie Williams; Debra M. Kamps – Grantee Submission, 2017
Challenging behavior in preschool is a serious concern for teachers. Positive behavior interventions and supports (PBIS) has been shown to be effective in reducing such behaviors. Class-Wide Function-Related Intervention Teams (CW-FIT) is a specific multi-tiered intervention for implementing effective classroom management strategies using PBIS…
Descriptors: Positive Behavior Supports, Program Implementation, Preschool Education, Intervention
Krystine A. Jolstead; Paul Caldarella; Blake Hansen; Byran B. Korth; Leslie Williams; Debra Kamps – Journal of Positive Behavior Interventions, 2017
Challenging behavior in preschool is a serious concern for teachers. Positive behavior interventions and supports (PBIS) have been shown to be effective in reducing such behaviors. Class-Wide Function-Related Intervention Teams (CW-FIT) is a specific multi-tiered intervention for implementing effective classroom management strategies using PBIS…
Descriptors: Positive Behavior Supports, Program Implementation, Preschool Education, Intervention
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
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Ennis, Christina R.; Blair, Kwang-Sun Cho; George, Heather Peshak – Journal of Positive Behavior Interventions, 2016
Group contingencies (GCs) vary in a variety of dimensions that may influence their efficacy and acceptability. This study evaluated the relative impact of four different GC types (independent, interdependent, dependent, and randomized) on classwide appropriate and disruptive student behaviors as well as how implementation of a teacher's preferred…
Descriptors: Contingency Management, Intervention, Student Behavior, Classroom Techniques
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Davenport, Lisa A.; Johnston, Susan S. – Topics in Early Childhood Special Education, 2015
Mathematics and numeracy are valuable cognitive learning areas that need to be addressed during the early childhood years. The purpose of this study was to examine the effectiveness of an intervention strategy comprised of creating opportunities, prompting, providing consequences, and prompt fading when teaching preschool children with…
Descriptors: Early Childhood Education, Inclusion, Prompting, Contingency Management
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Ling, Stacy M.; Barnett, David W. – Topics in Early Childhood Special Education, 2013
Preschool environments can be critical to academic success and risk reduction but disruptive behaviors can have significant and lasting negative effects on students as well as teachers. These behaviors may be pervasive in some classrooms and effective interventions are needed. A combined delayed multiple baseline and withdrawal design across a…
Descriptors: Preschool Children, Group Activities, Student Behavior, Contingency Management
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Kamps, Debra; Conklin, Carl; Wills, Howard – Education and Treatment of Children, 2015
The purpose of the study was to determine the effects of self-management as a tier two enhancement to the group contingency intervention, Class-Wide Function-related Intervention Teams Program (CW-FIT). Two classrooms, first and fourth grade, and two students in each of the classrooms participated in the intervention. The group contingency…
Descriptors: Self Management, Intervention, Contingency Management, Functional Behavioral Assessment
Kosiec, L. E.; And Others – Techniques, 1986
The Good Behavior Game, a classroom management procedure, was examined for its effects on the frequency of inappropriate verbalizations in grade four and six regular classes. Results indicated that the game reduced inappropriate responding in both classrooms and that the use of candy did not augment the effectiveness of the Good Behavior Game.…
Descriptors: Behavior Change, Classroom Techniques, Contingency Management, Elementary Education
Milne, Lori M. – Education Canada, 1979
Presented are some practical, ethical, and legal challenges to the token economy system in a critical look at behavior modification in classrooms. (Editor)
Descriptors: Behavior Change, Classroom Techniques, Contingency Management, Elementary Secondary Education
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Backman, Joan; Firestone, Philip – American Journal of Orthopsychiatry, 1979
Three types of investigations are considered: systematic case studies, single-subject experiments, and group outcome studies. It is concluded that stimulant medication is more effective than behavior therapy in improving classroom and social behaviors, as well as attentional processes in hyperactive children. (SBH)
Descriptors: Attention, Behavior Change, Classroom Techniques, Contingency Management
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