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Salome H. Maro; Aron W. Kondoro; Joel S. Mtebe; Jamie Proctor; Aneth Komba; Björn Haßler – International Review of Research in Open and Distributed Learning, 2024
In low-income countries, the use of technology to enhance teacher continuous professional development (TCPD) activities has been increasing significantly. However, most technology initiatives related to TCPD require the installation of complex information and communications technology (ICT) infrastructure in schools or availability of reliable…
Descriptors: Foreign Countries, Faculty Development, Educational Technology, Developing Nations
Kärner, Tobias; Warwas, Julia; Schumann, Stephan – Technology, Knowledge and Learning, 2021
Addressing heterogeneity in the classroom by adapting instruction to learners' needs challenges teachers in their daily work. To provide adaptive instruction in the most flexible way, teachers face the problem of assessing students' individual characteristics (learning prerequisites and learning needs) and situational states (learning experiences…
Descriptors: Learning Analytics, Heterogeneous Grouping, Computer Uses in Education, Client Server Architecture
Pardo, Abelardo; Bartimote-Aufflick, Kathryn; Shum, Simon Buckingham; Dawson, Shane; Gao, Jing; Gaševic, Dragan; Leichtweis, Steve; Liu, Danny; Martínez-Maldonado, Roberto; Mirriahi, Negin; Moskal, Adon Christian Michael; Schulte, Jurgen; Siemens, George; Vigentini, Lorenzo – Journal of Learning Analytics, 2018
The learning analytics community has matured significantly over the past few years as a middle space where technology and pedagogy combine to support learning experiences. To continue to grow and connect these perspectives, research needs to move beyond the level of basic support actions. This means exploring the use of data to prove richer forms…
Descriptors: Individualized Instruction, Data Analysis, Learning, Feedback (Response)
Cimen, Caghan; Kavurucu, Yusuf; Aydin, Halit – Turkish Online Journal of Educational Technology - TOJET, 2014
With the advances of technology, thin-client/server architecture has become popular in multi-user/single network environments. Thin-client is a user terminal in which the user can login to a domain and run programs by connecting to a remote server. Recent developments in network and hardware technologies (cloud computing, virtualization, etc.)…
Descriptors: Client Server Architecture, Computer Uses in Education, Computer System Design, Cost Effectiveness
Besada-Portas, E.; Lopez-Orozco, J. A.; de la Torre, L.; de la Cruz, J. M. – IEEE Transactions on Education, 2013
This paper presents a new methodology to develop remote laboratories for systems engineering and automation control courses, based on the combined use of TwinCAT, a laboratory Java server application, and Easy Java Simulations (EJS). The TwinCAT system is used to close the control loop for the selected plants by means of programmable logic…
Descriptors: Laboratories, Engineering, Computer Simulation, Web Sites
Valdés Aguirre, Benjamín; Ramírez Uresti, Jorge A.; du Boulay, Benedict – International Journal of Artificial Intelligence in Education, 2016
Sharing user information between systems is an area of interest for every field involving personalization. Recommender Systems are more advanced in this aspect than Intelligent Tutoring Systems (ITSs) and Intelligent Learning Environments (ILEs). A reason for this is that the user models of Intelligent Tutoring Systems and Intelligent Learning…
Descriptors: Intelligent Tutoring Systems, Models, Open Source Technology, Computers
Golden, Elspeth – ProQuest LLC, 2010
In spite of the goodwill and best efforts of software engineers and usability professionals, systems continue to be built and released with glaring usability flaws that are costly and difficult to fix after the system has been built. Although user interface (UI) designers, be they usability or design experts, communicate usability requirements to…
Descriptors: Computer Software, Computer Interfaces, Computer System Design, Usability
Villano, Matt – Campus Technology, 2009
Video-heavy distance learning programs can put a strain on the campus network. This article describes how three institutions are managing bandwidth to ensure high-quality service for eLearning students.
Descriptors: Distance Education, Educational Technology, Video Technology, Computer Uses in Education
Khanna, Pankaj; Basak, P. C. – Turkish Online Journal of Distance Education, 2011
It is proposed to establish an Integrated Distance Education System in India by designing modern technology based information communication network, connecting all its ODL (Open and Distance Learning) institutions to the headquarters of the ODL system in India. The principle roles to be performed by such a system have been discussed; according to…
Descriptors: Foreign Countries, Distance Education, Educational Technology, Cost Effectiveness
St. Jean, Michael – Learning & Leading with Technology, 2008
With no specific state or federal mandates to districts to maintain comprehensive technology infrastructure, how do districts, in the face of mounting financial pressures, continue to build and maintain their networks, integrate their systems, and expand their resources in a way that is reasonably "budget-proof?" In this article, the…
Descriptors: Computer Uses in Education, Educational Technology, Technology Integration, Urban Schools
Westera, Wim; de Bakker, Gijs; Wagemans, Leo – Interactive Learning Environments, 2009
This article presents a Web 2.0 approach for the arrangement of peer tutoring in online learning. In online learning environments, the learners' expectations of obtaining frequent, one-to-one support from their teachers tend to increase the teachers' workloads to unacceptably high levels. To address this problem of workload a self-organised peer…
Descriptors: Peer Teaching, Tutoring, Academic Support Services, Educational Environment
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Chiu, Jui-Man; Liu, Wei-Liang – Educational Technology & Society, 2008
The reasons that the current tutorial system (CTS) does not produce significant effects include the budgets and policies of schools, the greater independence of students, and the infrequent interaction of tutors with students. To reduce the deficiencies of the current tutorial system, this paper proposes a network tutorial system (NTS) and…
Descriptors: Questionnaires, Factor Analysis, Foreign Countries, Gender Differences
Zurita, Gustavo; Nussbaum, Miguel; Salinas, Rodrigo – Educational Technology & Society, 2005
One of the most important decisions to be made in a face-to-face collaborative learning activity is how the participating groups are composed. These compositions produce different learning and social interaction results. The ability to change the group member composition in real time and dynamically enables the leveling up of learning results and…
Descriptors: Cooperative Learning, Interpersonal Relationship, Interaction, Group Dynamics