Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Coding | 1 |
| Cognitive Processes | 1 |
| Computation | 1 |
| Computer Simulation | 1 |
| Dance | 1 |
| Design | 1 |
| Learner Engagement | 1 |
| Middle School Students | 1 |
| Programming | 1 |
| Thinking Skills | 1 |
| Troubleshooting | 1 |
| More ▼ | |
Source
| Journal of Research on… | 1 |
Author
| Corey Brady | 1 |
| Lauren Vogelstein | 1 |
| Melissa Gresalfi | 1 |
| Selena Steinberg | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation

Peer reviewed
Direct link
