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Jayathirtha, Gayithri; Fields, Deborah; Kafai, Yasmin B.; Chipps, Joseph – Information and Learning Sciences, 2020
Purpose: The purpose of this paper is to report changes when a classroom-based makerspace moved from face-to-face to an online setting. Design/methodology/approach: To better understand changes in teaching maker activities, as they move from face-to-face to online contexts, the authors analyzed video and interview data from six weeks of an…
Descriptors: Online Courses, Computer Science Education, High School Students, School Closing
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Lui, Debora; Walker, Justice T.; Hanna, Sheri; Kafai, Yasmin B.; Fields, Deborah; Jayathirtha, Gayithri – Interactive Learning Environments, 2020
Portfolios have recently gained traction within computer science education as a way to assess students' computational thinking and practices. Whereas traditional assessments such as exams tend to capture learning within artificial settings at a single point in time, portfolios provide more authentic opportunities to document a trajectory of…
Descriptors: High School Students, Computer Science Education, Textiles Instruction, Portfolios (Background Materials)
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Burke, Quinn; O'Byrne, W. Ian; Kafai, Yasmin B. – Journal of Adolescent & Adult Literacy, 2016
Understanding the computational concepts on which countless digital applications run offers learners the opportunity to no longer simply read such media but also become more discerning end users and potentially innovative "writers" of new media themselves. To think computationally--to solve problems, to design systems, and to process and…
Descriptors: Technology Uses in Education, Problem Solving, Adolescents, Coding
Kafai, Yasmin B.; Burke, Quinn – MIT Press, 2014
Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage "computational thinking"--which has now become the umbrella term for understanding what computer…
Descriptors: Coding, Programming, Elementary Secondary Education, Computer Science
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Kafai, Yasmin B.; Burke, Quinn – Educational Psychologist, 2015
There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussions--namely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning.…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Literature Reviews
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Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development