Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Coding | 4 |
Content Analysis | 3 |
Instructional Design | 2 |
Preservice Teachers | 2 |
Art Education | 1 |
Asynchronous Communication | 1 |
At Risk Students | 1 |
Case Studies | 1 |
Classification | 1 |
College Instruction | 1 |
College Students | 1 |
More ▼ |
Source
Journal of Interactive… | 4 |
Author
Ann Musgrove | 1 |
Bai, Hua | 1 |
Cherner, Todd | 1 |
Halpin, Peter | 1 |
Hoffman, Bobby | 1 |
Jillian Powers | 1 |
Robert Bogle | 1 |
Spatariu, Alexandru | 1 |
Susan Wemette | 1 |
Susannah Brown | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Early Childhood Education | 2 |
Elementary Education | 2 |
Primary Education | 2 |
Elementary Secondary Education | 1 |
Grade 3 | 1 |
Kindergarten | 1 |
Audience
Location
Florida | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jillian Powers; Susannah Brown; Robert Bogle; Ann Musgrove; Susan Wemette – Journal of Interactive Learning Research, 2024
This mixed-methods study explored the impact of science, technology, engineering, art, and mathematics (STEAM) lessons on elementary students' STEAM knowledge, identities, and attitudes toward STEAM education. The study was conducted at an independent school in South Florida, United States, which employs arts integration pedagogy to serve at-risk…
Descriptors: STEM Education, Art Education, Elementary School Students, Knowledge Level
Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
Bai, Hua – Journal of Interactive Learning Research, 2012
Facilitating students' critical thinking in asynchronous discussions is important in online learning environments. Since students need to be self-regulated in online learning, the instructors are expected to scaffold students by providing structure and guidance. This paper discusses critical inquiry in two groups of students' online discussions.…
Descriptors: Graduate Students, Discourse Analysis, Student Surveys, Asynchronous Communication
Hoffman, Bobby; Spatariu, Alexandru – Journal of Interactive Learning Research, 2011
A grounded theory approach was employed to explore the variation in strategies used by students when solving mental multiplication problems. Metacognitive prompts, externally generated stimuli that activate thoughtful cognition, were automatically generated via computer during the solving of mental multiplication problems to elicit awareness,…
Descriptors: Grounded Theory, Prompting, Multiplication, Preservice Teachers