Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Coding | 3 |
Computation | 3 |
Thinking Skills | 3 |
Troubleshooting | 3 |
Learning Activities | 2 |
Programming | 2 |
COVID-19 | 1 |
Clubs | 1 |
Cognitive Processes | 1 |
Communication Disorders | 1 |
Communication Problems | 1 |
More ▼ |
Author
Corey Brady | 1 |
Critten, Valerie | 1 |
Hagon, Hannah | 1 |
Lauren Vogelstein | 1 |
Melissa Gresalfi | 1 |
Messer, David | 1 |
Sagun Giri | 1 |
Selena Steinberg | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Education Level
Early Childhood Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Preschool Education | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation
Critten, Valerie; Hagon, Hannah; Messer, David – Early Childhood Education Journal, 2022
Guided play activities were developed so that coding clubs could promote computational thinking skills in preschool children. The clubs involved fifteen children aged between 2 and 4 years, including a group of children with communication difficulties. The children took part in an action-research scoping study over three coding clubs involving six…
Descriptors: Preschool Children, Programming, Coding, Play
Sagun Giri – ProQuest LLC, 2023
Past efforts to teach novices programming through pair programming and project-based learning utilizing different low floors, high ceilings and wide walls platforms have been successful. Building from related work, this study investigates the effectiveness of Productive Failure (PF) pedagogical design in supporting youth and novices when learning…
Descriptors: Coding, Youth, Computation, Thinking Skills